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Star Wars: Rebellion
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Star Wars: Rebellion
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==Gameplay== ===Overview=== Although an RTS in the wider sense of the term, it belongs more to the genre of 4X games resembling Master of Orion. There are elements of turn-based games as well, as the events of each 'day' of game time are processed at the end of that day. The player commands the manufacturing of facilities, troops and starships, resources, fleet deployment, and mission assignments of units and characters (60 in all: 6 major, 54 minor, 30 per side) around the (up to) 200 available systems. The player assumes the role of a military administrator and takes control over either the Galactic Empire or Rebel Alliance. The game interface consists of a map of the Star Wars galaxy and an advisor droid (this position is taken by C3PO for the Rebellion and IMP-22 for the Imperials). The map consists of sectors of 10 systems each (the number of sectors is customisable to be either 10, 15 or 20), all known from the Star Wars universe. Some of them belong to 'unknown' regions and need to be explored while known systems can be either under control of one of the two main factions or neutral at the start of the game. The player has to take care of his or her faction, which involves colonisation, diplomacy, creation of buildings and units, supervising of mines, refineries, and stockpiled resources, building and commanding fleets in a tactical mode, conversion of systems to one's own side through various means, recruitment of characters, and dispatching characters or units to systems or fleets, and finally the assigning of missions to characters and special forces. ===Characters=== There are two kinds of characters in the game: Major and minor ones. Major characters will always be available at the beginning of the game, while most minor ones must be recruited. Only major characters can embark on recruitment missions. Minor characters will sometimes randomly be generated [[Force (Star Wars)|Force]] sensitive and can be trained by certain Jedi characters (Luke Skywalker or Darth Vader) to augment their abilities. Characters can also enhance their abilities by conducting missions. Characters with higher Force ratings are better at diplomacy, espionage and combat, and can therefore conduct missions with a higher chance of success. Some characters can be given military ranks by the player to put them in specific roles. *An [[Admiral]] increases a fleet's performance in both tactical battles and orbital bombardments. *A [[General]] increases the performance of troops and reduce the likelihood of successful enemy missions on a friendly planet. *A [[Commander]] increases the combat efficiency of starfighter squadrons. {{Starwars stub}}
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