Codex Gamicus
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===Weapons=== ====Beam Weapons==== Beam weapons are energy weapons that utilize a direct line of fire. They fire a beam that strikes its target in nanoseconds, quickly enough to register to the eye as instant. This trait makes beam weapons extremely accurate. These weapons are very effective against shields, but less effective against armor. Beam weapons use reactor energy to recharge after firing. ====Energy/Plasma Weapons==== This category covers most energy weapons which do not fall into the beam category. These weapons fire energy projectiles which do not strike their target instantly. Some energy/plasma weapons do more damage to shields, while others do equal damage to shields and armor. Like beam weapons, energy/plasma weapons use reactor power to recharge after firing. ====Ballistic Weapons==== Ballistic weapons fire along a curved trajectory and do not strike their target instantly. They are generally much more powerful against armor than shields. Ballistic weapons do not use reactor energy but carry limited ammunition. ====Missiles==== Missiles are solid homing projectiles which are used to engage targets from a distance. They do not require a direct line of sight, but require a lock (radar or thermal, depending on the warhead) before being fired. Missiles can be [[jamming|jammed]] or dodged. Missiles are generally much more effective against armor than shields. They do not use reactor energy but carry very limited ammunition. ====Mines==== Two types of mines are available. Proximity mines, used by humans, are deployed explosives which detonate when a vehicle passes nearby them. Cybrid Arachnitron mines are robotic spider-like mines that actually seek out a target and detonate once they are close to it. Arachnitrons can be jammed. Both types of mines do equal damage to shields and armor and are carried in very limited ammunition. ====Special==== Special weapons are weapons that do not properly fit into any of the other categories. Special weapons vary in type, some using energy and others fed by ammunition. Often, these weapons do nontraditional damage, such as the Cybrid radiation gun which kills human pilots, or the human disruptor which temporarily slows enemy Hercs.
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