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Suikoden V
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==Reception== {| class="wikitable" align="right" style="text-align:center; font-size:95%" |+'''Review scores''' !Publication !Score |- |[[GameSpot]] |8.1 of 10 [http://www.gamespot.com/ps2/rpg/suikoden5/review.html] |- |[[GameSpy]] |4.5 of 5 [http://ps2.gamespy.com/playstation-2/genso-suikoden-v/697227p1.html] |- |Game-Revolution |C+[http://www.gamerevolution.com/review/ps2/suikoden_v] |- |[[IGN]] |8.2 of 10 [http://ps2.ign.com/articles/697/697234p1.html] |- !Compilations !Avg. score |- |Game Rankings (58 sources) |79 of 100 [http://www.gamerankings.com/htmlpages2/929668.asp] |- |[[Metacritic]] (43 sources) |76 of 100 [http://www.metacritic.com/games/platforms/ps2/suikoden5] |- |} ''Suikoden V'' had disappointing sales compared to earlier PlayStation 2 ''Suikodens''. In 2006 in Japan, the game sold 194,780 copies,<ref name="Creativeuncut" /> down from ''Suikoden IV''<nowiki>'</nowiki>s 303,069 in Japan.<ref>[http://www.the-magicbox.com/Chart-BestSell2004.shtml The-Magicbox.com 2004 Japan Sales chart]</ref> Critical and fan reaction was generally positive. The plot received praise for the depth of its political maneuverings, even if the game starts off somewhat slowly: [[GameSpy]] said "''Suikoden V'' has a robust, well-done plot that doesn't telegraph every twist or conform to embarrassing clichés."<ref>[http://ps2.gamespy.com/playstation-2/genso-suikoden-v/697227p1.html GameSpy's review]</ref> Most reviewers also found the cast of characters engaging, as well; [[GameSpot]] said that "''Suikoden''<nowiki>'</nowiki>s always been great at making the stars evince unique personalities with just a few exchanges of conversation, and there's lots of interesting people to meet and lure to your forces."<ref>[http://www.gamespot.com/ps2/rpg/suikoden5/review.html GameSpot's review]</ref> ''Suikoden V'' also reversed some of the unpopular changes of ''Suikoden IV'' (such as 4-person parties), and offered some tie-ins to ''Suikoden'' and ''Suikoden II'' for fans of the original PlayStation games.<ref>From [http://www.1up.com/do/reviewPage?cId=3148892&did=1 1up's review]: "Even the plot revolves around minor characters from "Suikoden II," and the loading screens show the game's characters as they would have been rendered in a 32-bit sprite style, as if Konami is apologizing for the turns taken after that era."</ref> The graphics and loading times were generally criticized, however. [[IGN]] wrote "there's a ton of loading everywhere you turn. Moving from one area to another means 2-5 second loads; initiating a battle means 7-10 second loads; winning a skirmish brings 4-6 second loads afterwards."<ref>[http://ps2.ign.com/articles/697/697234p1.html IGN's review]</ref> Game-Revolution said of the graphics that "Army battles and in-engine cut scenes look blocky and raw, but the CGI cut scenes are beautiful and detailed. Towns look great, but dungeons are horrid, bland, maze-like nightmares." ''Suikoden V'' won IGN's 2006 award for Best Story on the PlayStation 2.<ref>[http://bestof.ign.com/2006/ps2/26.html IGN 2006 Awards]</ref> It also won the Swedish gaming magazine Gamereactor's award for Best Story overall, and was named the 9th best game of the year by them.<ref>[http://www.gamereactor.se/artiklar/9347/%C5rets+spel+2006/ Gamereactor.se: Årets spel 2006]</ref>
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