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Super Mario Sunshine
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Super Mario Sunshine
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==Gameplay== [[File:Super_mario_sunshine_screenshot-006.jpg|thumb|left|Mario chilling at Pianta Village]] A device called F.L.U.D.D. is central to the [[gameplay]] in ''Super Mario Sunshine''. With the use of F.L.U.D.D., [[Mario]] gains the ability to spray water and hover in place. Later on in the game, Mario gains the ability to use special nozzles found within the levels. The Rocket Nozzle allows Mario to blast into the sky and reach new heights. The Turbo Nozzle lets Mario dash around and can be used to break down doors. Like ''[[Super Mario 64]]'', ''Super Mario Sunshine'' contains a large [[hub]] or [[overworld]]. In this case the hub is [[Delfino Plaza]]. Also like ''Super Mario 64'', new levels open up to be explored as Mario collects more Shine Sprites. Each level begins by giving Mario a certain task which must be completed in order to gain the Sprite. When Mario completes this task and gains a Shine Sprite or dies and loses a life he is sent back to the main hub to choose what to do next. As tasks are completed new tasks in the level open up. Also, at any time previous tasks can be played through again. [[File:Super mario sunshine screenshot1.jpg|thumb|right]] Mario's friendly dinosaur buddy, [[Yoshi]], makes a return in this game as well. To open [[Yoshi Egg]]s, Mario must bring the specific type of fruit the Yoshi wishes. Mario can tell which fruit Yoshi wants by the thought bubble that appears over the egg. Once free from his egg Yoshi can be ridden by Mario. Yoshi has the ability to vomit fruit juice on unsuspecting creatures causing them to mutate into platforms. Yoshi's fruit juice vomit also dissolves certain sponge like barriers and he can flutter to reach platforms that are far away. While riding Yoshi, Mario must take special care not to come into contact with water for it will make Yoshi dissolve and evaporate away.
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