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Super Smash Bros. (series)
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==History== <div class="floatright"> <timeline> ImageSize = width:300 height:400 PlotArea = left:50 bottom:10 top:10 right:0 DateFormat = yyyy Period = from:1999 till:2008 TimeAxis = orientation:vertical order:reverse ScaleMajor = unit:year increment:1 start:1999 ScaleMinor = unit:year increment:1 start:1999 Colors = id:blue value:rgb(0,0,0) id:red value:rgb(0.9,0.05,0.05) # there is no automatic collision detection, # so shift texts up or down manually to avoid overlap Define $dx = 25 # shift text to right side of bar # shift texts up or down when two have same year Define $up = shift:($dx,1) Define $dw = shift:($dx,-8) PlotData= bar:Games anchor:till color:purple width:15 textcolor:blue align:left fontsize:S mark:(line, yellow) shift:($dx,-4) from:1999 till:2008 at:1999 text:"[[Super Smash Bros.]]" at:2001 text:"[[Super Smash Bros. Melee]]" at:2008 text:"[[Super Smash Bros. Brawl]]" </timeline></div> <!-- END OF TIMELINE TEMPLATE --> ===''Super Smash Bros.'' (1999)=== {{main|Super Smash Bros.}} ''Super Smash Bros.'' was introduced in 1999 for the [[Nintendo 64]]. It was released worldwide after selling over a million copies in Japan.<ref>{{cite web|url=http://ign64.ign.com/articles/071/071627p1.html|title=Smashing Success: Nintendo's Super Smash Bros. continues to top the charts in Japan|date=1999-10-28|accessdate=2007-08-05|work=[[IGN]]}}</ref> It featured eight characters from the start, with four unlockable characters, all of them created by Nintendo or one of its second-party developers. Up to four people can play in [[multiplayer]] (Versus) mode, with the specific rules of each match being predetermined by the players. There are two different types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each person has a set amount of lives, and when they are gone, the player is eliminated. This game's one-player mode included one adventure mode that always followed the same series of opponents although the player could change the difficulty. Other [[single player]] modes exist such as Training and several [[mini-game]]s, including "Break the Targets" and "Board the Platforms". All of these were included in the [[Super Smash Bros. Melee|sequel]], with the exception of "Board the Platforms". There are nine playable stages in Versus mode, eight based on each of the starting characters (such as Princess Peach's Castle for [[Mario]], [[Metroid (series)|Zebes]] for [[Samus Aran|Samus]], and Sector Z for [[Fox McCloud|Fox]]) and the unlockable [[Mushroom Kingdom]], based around motifs from the original ''[[Super Mario Bros.]]'' (from which the English-language name of the ''Smash'' series comes), even containing original sprites and the original version of the Overworld theme from that game. ===''Super Smash Bros. Melee'' (2001)=== {{main|Super Smash Bros. Melee}} ''Super Smash Bros. Melee'' was released November 21, 2001, in Japan; December 3, 2001, in North America; May 24, 2002, in Europe; and May 31, 2002, in Australia for the [[Nintendo GameCube|GameCube]] [[video game console]]. It had a larger budget and development team than ''Super Smash Bros.'' did<ref>{{cite web|url=http://www.n-sider.com/articleview.php?articleid=120|title=Super Smash Bros. Melee|accessdate=2008-04-21}}</ref> and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best-selling game on the GameCube.<ref name="Best selling"/> ''Super Smash Bros. Melee'' features 26 characters, of which 15<!-- Yes 26, Sheik is a full character according to the official site: http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0222/character.html --> are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages. It introduced two new single-player modes alongside the Classic mode: Adventure mode and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle, and a limited number of heal items in between battles. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (e.g. all characters are giant by default, the speed is faster than normal, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match.<ref name="meleemanual">{{cite book| author=Nintendo| year=2001| title= Super Smash Bros. Melee Instruction Booklet| publisher=Nintendo of America, Inc.}}</ref> In place of ''Super Smash Bros.''' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements. ===''Super Smash Bros. Brawl'' (2008)=== [[Image:SSBB Gameplay.jpg|thumb|right|200px|[[Mario]] and Kirby fighting Bowser and [[List of Kirby characters#King Dedede|King Dedede]] on [[Super Mario Sunshine|Delfino Plaza]].]] {{main|Super Smash Bros. Brawl}} Although a third ''Super Smash Bros.'' game had been announced long before E3 2006, Nintendo unveiled its first information in the form of a trailer on May 10, 2006, and the game was named ''Super Smash Bros. Brawl''. The trailer featured [[Solid Snake]], of [[Konami]]'s ''[[Metal Gear]]'' fame, marking the first time that a third-party character had been introduced as a playable character in a ''Super Smash Bros.'' title. A second third-party character, [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], from Nintendo's former rival [[Sega]] was also confirmed as a playable character on October 10, 2007. ''Super Smash Bros. Brawl'' was released in Japan on January 31, 2008, in North America on March 9, 2008, in Australia on June 26, 2008, and Europe on June 27, 2008. ''Brawl'' is also the first game in the franchise to support online play, via the [[Nintendo Wi-Fi Connection]]<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi01.html| title=Wi-Fi Play| accessdate=2007-09-18| date=2007-09-18| work=Smash Bros. DOJO!! |publisher=Smashbros.com}}</ref> and offer the ability for players to construct their own original stages.<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/various/various10.html| title=Stage Builder| accessdate=2008-02-27| date=2008-02-27| work=Smash Bros. DOJO!! |publisher=Smashbros.com}}</ref> ''Brawl'' also features compatibility with four kinds of controllers (the [[Wii Remote]] on its side, the Wii Remote and [[Wii Remote#Nunchuk|Nunchuk]] combination, the [[Wii Remote#Classic Controller|Classic Controller]], and the [[Nintendo GameCube]] controller),<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/various/various01.html|title=Four Kinds of Control|work=Smash Bros. DOJO!!|publisher=Smashbros.com|accessdate=2008-04-15}}</ref> while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/various/various02.html|title=Names|work=Smash Bros. DOJO!! |publisher=Smashbros.com}}</ref> ''Super Smash Bros. Brawl'' features a new Adventure Mode titled ''Super Smash Bros. Brawl: The Subspace Emissary''. This mode features unique character storylines along with numerous [[Side-scrolling video game|side scrolling]] levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. ''The Subspace Emissary'' features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as [[List of Mario series characters#Petey Piranha|Petey Piranha]] from the ''Mario'' series and a squadron of [[R.O.B.]]s based on classic Nintendo hardware. ''The Subspace Emissary'' also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations.<ref>{{cite web| url=http://www.smashbros.com/en_us/gamemode/modea/modea06.html | title=The Enemies From Subspace| accessdate=2007-09-19| date=2007-09-19| work=Smash Bros. DOJO!!| publisher=Smashbros.com}}</ref> Though primarily a single-player mode, ''The Subspace Emissary'' allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game.<ref name="team">{{cite web |url= http://www.smashbros.com/en_us/gamemode/modea/modea07.html |title=Team |accessdate=2007-10-05 |date=2007-10-05 |work=Smash Bros. DOJO!! |publisher=Smashbros.com |quote=}}</ref> This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter.<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/modea/modea12.html|title=Sticker Power-ups|work=Smash Bros. DOJO!! |publisher=Smashbros.com|accessdate=2008-01-18}}</ref>
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