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Syndicate (series)
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Syndicate (series)
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==Overview== Both games put the player in charge of a militant global corporation - for which the player chooses a name and [[logo]]. ''[[Syndicate Wars]]'', a later game, also provides a second playable entity, the 'Church of the New Epoch'. Gameplay involves ordering a team of four [[cyborg]] agents around gritty [[cyberpunk]]-themed cities, in pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, "persuading" civilians and scientists to join the Corporation/Church, demolishing buildings, or simply killing all enemy agents. The player must also collect funds to finance the research and development of new weaponry and cyborg upgrades, by means of taxing conquered territories in the original game, or robbing banks in ''Syndicate Wars''. The cyberpunk [[megacorp]] in ''Syndicate'' is called 'Eurocorp'. Unlike some games, which either punish the player for civilian deaths or reward them for violent actions committed, ''Syndicate'' remains indifferent. [[Image:Syndicate.png|thumb|PC DOS version]] The ''Syndicate'' series, particularly ''Syndicate Wars'', is noted for its attention to detail and the intricacy of its narrative. ''Syndicate Wars''' standard manual addresses the player as a newly-hired Executive. The entire manual was designed to pull the player into the story and atmosphere as much as possible. Notable features of both games are the use of context-sensitive background music which changes to suit the mood of the on-screen action, and a high degree of interactivity, in that many objects in the first game and nearly every object in the second game can be destroyed. The visual aesthetic of both games borrows heavily from films such as ''[[Blade Runner]]''.
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