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Tactical Ops: Assault on Terror
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Tactical Ops: Assault on Terror
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== Reception == ''Tactical Ops'' is generally considered a combination of gameplay features of ''[[Counter-Strike]]'' and ''[[Unreal Tournament]]''. Some praised ''Tactical Ops'' for its improved graphics, due mainly to the superiority of the Unreal engine over the aging Goldsrc engine used for ''[[Half-Life (video game)|Half-Life]]''. Nonetheless, there was criticism that many maps were empty and undetailed. There were only three player models in the initial version, with skins being used to distinguish between different special forces and terrorists.[http://pc.ign.com/articles/358/358691p2.html] ''Tactical Ops'' falls between ''Counter-Strike'', ''Unreal Tournament'', and ''Tom Clancy's Rainbow Six'' in areas of realism and gameplay. As in ''Counter-Strike'', weapons and ammunition must be bought instead of picked up in maps, and weapons must be reloaded after the clip is emptied. However, as with ''Unreal Tournament'', movement and aiming is unaffected by injuries or stamina limits and jumping to avoid enemy fire ("bunny hopping") is a viable strategy. The game provides players frustrated with the relatively slow pace of ''Counter-Strike'' but still wanting to use realistic weapons and maps with an alternative to the ''Unreal'' series. Although the game's main following is in Europe, a significant number of servers continue to see heavy activity in the United States. Version 3.4 is popular in North America, and Version 3.5 is popular in Europe and South America.
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