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Team Fortress 2
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Team Fortress 2
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==Development== ''Team Fortress'' originally began life as a free mod for Quake. Development on Team Fortress 2 switched to the GoldSrc engine in 1998 after the development team Team Fortress Software β consisting of Robin Walker and John Cook β were first contracted and finally outright employed by Valve Corporation. At the point of Team Fortress Software's acquisition production moved up a notch and the game was promoted to a standalone, retail product; to tide fans over, work began on a simple port of the game which was released in 1999 as the free Team Fortress Classic. Notably, Team Fortress Classic was built entirely within the publicly available Half-Life Software Development Kit as an example to the community and industry of its flexibility. Walker and Cook had been heavily influenced by their three-month contractual stint at Valve, and now they were working full-time on their design, which was undergoing rapid metamorphosis. ''Team Fortress 2'' was to be a modern war game, with a command hierarchy including a commander with a bird's-eye view of the battlefield, parachute drops over enemy territory, networked voice communication and numerous other innovations. ===Early development=== The new design was revealed to the public at [[E3 1999]], where it earned several awards including Best Online Game and Best Action Game. By this time ''Team Fortress 2'' had gained a new subtitle, Brotherhood of Arms, and the results of Walker and Cook working at Valve were becoming clear. Several new and at the time unprecedented technologies on show: Parametric animation seamlessly blended animations for smoother, more life-like movement, and Intel's multi-resolution mesh technology dynamically reduced the detail of on-screen elements as they became more distant to improve performance (a technique made obsolete by decreasing memory costs; today games use a technique known as level of detail, which uses more memory but less processing power). No release date was given at the exposition. In midβ2000, Valve announced that development of ''Team Fortress 2'' had been delayed for a second time. They attributed the delay to development switching to an in-house, proprietary engine that is today known as the Source engine. It was at around this time that all news ran dry and ''Team Fortress 2'' entered six years of silent development. During that time, both Walker and Cook worked on various other Valve projects β Walker was project lead on ''Half-Life 2: Episode One'' and Cook became a Steam developer β raising doubts that Team Fortress 2 was really the active project that would be repeatedly described.
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