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The 7th Guest
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The 7th Guest
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==Story== From the game manual: <blockquote>Old Man Stauf built a house, and filled it with his toys<br> Six guests were invited one night, their screams the only noise<br> Blood inside the library, blood right up the hall<br> Dripping down the attic stairs, hey guests, try not to fall<br> Nobody came out that night, not one was ever seen<br> But Old Man Stauf is waiting there, crazy, sick, AND MEAN!</blockquote> The story revolves around a man named Henry Stauf. Stauf was a simple drifter and thief. One night, in 1935, he murdered a woman on her way home from choir practice, so he could steal her purse. As he was sleeping that night, he dreamt of a doll so beautiful that he had to make it for himself. And he did, working without rest, until it was indistinguishable from the one in his dream. Afterwards, he went to a bar in town. The owner saw the doll and said his daughter would love it, and Stauf offered it to him. In return, the owner offered Stauf food and a place to stay. Stauf continued to have dreams, and continued to build the toys just as he saw them, selling them for profit. Due to high demand, Stauf opened a toy shop. As Stauf's toymaking empire reached its zenith, many of the children to whom Stauf had sold toys, contracted a mysterious virus and started dying. Doctors did all they could, but nothing could be done to save them. Meanwhile, Stauf, acting upon one last vision, built for himself a large mansion using the wealth his toys had brought him; "a strange house, a house that scared people." He wasn't heard from again for quite some time, until one day, invitations were sent out to six individuals inviting them to stay at the Stauf mansion for the night; upon their arrival, however, Stauf was nowhere to be found, only a collection of his puzzles scattered around the house and notes to each of the guests informing them that they are there to play a game, the winner of which will be rewarded with his most secret desire, but leaving them to discover for themselves exactly what the rules and objective of the game are. The game begins inside the house some time after the night of the "party", and puts players in the shoes of an unexplained protagonist known only as "Ego." Ego himself doesn't appear to know why he's there, or who he is, but as he explores the house, he witnesses ghostly reenactments of that fateful night so long ago, solving the same puzzles that the guests had to solve, as he tries to piece everything together. After eating dinner, the guests, all apparently strangers to each other, read their personalized messages from Stauf. Throughout the house, there are puzzles and clues that show them what must be done to win the game. All that Stauf is willing to tell them is that it involves a seventh guest who hasn't arrived yet. As the guests explore the house, they experience illusions (or possibly real supernatural events) that begin to put them on edge. The seventh guest is revealed to be Tad, a young boy who sneaked into the house after being dared by his friends. Furthermore, they learn that Stauf wants one of them to bring Tad to him so that he can steal his soul. The source of the virus is revealed to be Stauf's toys. The children's souls are imprisoned inside of these toys. However, in an apparent pact with the supernatural, it was required that Stauf collect a certain number of souls, and Tad is the last child he needs. Four guests, Brian, Martine, Julia, and Edward, want to bring Tad to Stauf, caring more about their desires than Tad's life. But the other two guests, Edward's wife Elinor and Hamilton, despite both having desires of their own, wish to save Tad's life, and fight to protect him. As the night progresses, all the guests except Julia end up killing each other or are killed by one of Stauf's traps. Julia then takes Tad to the attic to face Stauf. Instead of granting her wish, the demonic Stauf regurgitates a pool of acid, which rapidly consumes a crying Julia. Stauf then grows a long, snakelike tongue which wraps around Tad, pulling him closer and closer. As Ego watches this, he realizes that he ''is'' the boy Tad (he has already begun to suspect some personal connection to Tad from earlier clues), and that he has seen all of this before, countless times, trying to save himself but always failing, never beating Stauf, always forgetting everything he had learned, his soul stolen and trapped in the house under Stauf's control in some sort of purgatory. But this time, he successfully fights off Stauf, saving Tad's (and his) life. Failing to keep the last soul he stole, Stauf's deal is broken and he loses the supernatural power and longevity granted to him, and tentacles rise out of a fiery pit that's formed beneath him and drag his skeleton down into the blazing [[Hell|inferno]]. Tad thanks Ego for saving them, and Ego steps into a large ball of light that has formed in the room. The light fades, and the credits roll.
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