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The Fairyland Story
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The Fairyland Story
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==Gameplay== In the game, the player guides the little [[witch]] Ptolemy through a series of single screen [[Level (computer and video games)|levels]], the goal being to eliminate all enemies and proceed to the next level. Ptolemy's main weapon is her [[magic (gaming)|magic]] attack, which can turn enemies into [[cake]]s for a short while. While in a "caked" form, the enemies can be either be destroyed by further magic attacks or by being dropped off a platform, possibly squashing other enemies below. Squashing more than one enemy results in an award of more points and, sometimes, in extra bonuses. 2000 points are awarded for squashing an enemy below a cake, with each additional enemy doubling the amount of points awarded. If three or more enemies are killed at once in one spot, bonus coins appear in that spot which may be collected for additional points. Ptolemy's enemies include typically [[fantasy world|fantasy]] beings like [[orcs]], [[mages]], [[ogres]], and [[dragons]]. There is also a [[doppelgänger]] [[Pope]] or [[cardinal (Catholicism)|Cardinal]]-like enemy. There are also "Stoners" (called "Mightas" in Japan) from the earlier Taito arcade [[Chack'n Pop]], although they appear in dark-colored robes as opposed to the white robes they wore in Chack'n Pop. Orcs have a pig-like appearance resembling the orcs depicted in the original [[Advanced Dungeons & Dragons]] manuals. Mages cast spells that turn Ptolemy into a shrunken figure that disappears into her hat, with a second dose causing death. Dragons breathe fire. Mighta Wizards may phase out causing them to be temporarily immune to Ptolemy's spells. The doppelgänger creates several copies of itself. Ogres remain in "cake" form for a shorter period than other enemies and require more spell-casts to kill. If Ptolemy takes too long to clear a level of a last remaining enemy, eventually that enemy will disappear without an award of points. If, however, Ptolemy takes too long to clear more than one enemy from the level, a flying [[Devil]] appears that can kill Ptolemy by touching her, and it begins to follow her slowly. The devil is invulnerable to attack. After it appears the only way to survive is for Ptolemy to kill all remaining enemies. This game element is very similar to the "Beluga" or "Skel Monsta" fish that limit the time allowed for each level in the later Taito game "Bubble Bobble." Ptolemy's deaths are animated in different ways. Contact with an enemy causes Ptolemy's death, which is depicted by Ptolemy floating away in a bubble. A second mage's spell causes Ptolemy to disappear. A dragon's breath causes her to burn to a cinder. Ptolemy can sometimes collect some utility bonuses which increase her speed or the power and range of her magic for a short while, or offensive bonuses that, most usually, result in the cake-ification and destruction of all on-screen enemies. At various intervals between levels, an intermission screen appears during the game showing Ptolemy riding on the back of a large, flying green dragon. A message appears on each of these intermission screen, either congratulating the player's success or warning of some hazard in the next level. Many of these messages contain incorrect English idioms or grammar typical of [[Engrish]].
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