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The Legend of Mir 2
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The Legend of Mir 2
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===Point System=== Players are labeled with a PK status after successfully killing another player. Each kill is considered 100 PK points. One point is removed every minute. Following the point system * 0-99 Points - The player continues to have a white character name, even though the character still has PK points. * 100-199 Points - The player's name will turn yellow, a symbol that the player has killed somebody recently. * 200 and above - The player's name will be red, showing that the player has killed at least Two people. While red the player can be killed without any ill effect to the attacking player. Red players will lose almost all of their bag when dying. Some players joined guilds specific to player killing, resulting in characters that could spend months if not years waiting for their PK points to expire. Any towns that are guarded by a '''Guard''', '''Archer Guard''' or a '''Town Archer''' will attack any red named player on sight. This stops any red named players from entering towns, or if they're already in the town it decreases their safe areas dramatically. The damage caused by a guard or archer is considerably high, requiring only a few strikes to take down even the highest level character.
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