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The Legend of Zelda: A Link to the Past
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The Legend of Zelda: A Link to the Past
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===The Quest for the Master Sword=== At the beginning of the game, a young boy named [[Link (The Legend of Zelda)|Link]] is awakened by a telepathic message from Princess Zelda, who says that she is locked in the dungeon of Hyrule Castle. As the message closes, Link's uncle (perhaps in response to the same message, but that is unknown) goes to rescue her, telling Link to remain in bed. However, Link ignores his uncle's command, and goes to Hyrule Castle as well, taking a lantern with him. He walks through the rain to find the secret entrance to an underground passage (that comes out in Hyrule Castle courtyard), where he finds his uncle seriously wounded. Link's uncle tells him to rescue Princess Zelda, giving him a sword and shield, and teaching him an ancient sword spin technique that has been passed down through the generations of Link's family. Link navigates the castle and rescues Zelda from her cell. Zelda guides Link to the throne room, where they take a secret passage through a sewer that leads to a sanctuary. Link is told by a sage that Agahnim is planning to break the seal by sacrificing the seven maidens; the only thing that can defeat him is the [[Master Sword]]. He tells Link to visit the house of Sahasrahla, a wise man known to reside in Kakariko Village, marking the location on his map (i.e. the game's overworld map). By the time Link leaves the Sanctuary, the storm and rainclouds have vanished, yielding to clear skies. It also becomes evident that Link is wanted for kidnapping Princess Zelda. Once Link arrives at the wise man's house, he finds only the wise man's wife present, and she tells Link that her husband left the village when Agahnim took control of Hyrule Castle. Link talks to a boy, who tells Link that Sahasrahla is hiding near the Eastern Palace, and marks the exact spot on his map. Link heads east, and arrives at a house where Sahasrahla is staying. Sahasrahla tells Link about the Master Sword, and instructs him to return with the Pendant of Courage from the Eastern Palace. Link makes his way to the Eastern Palace. There, he solves a variety of puzzles, and eventually finds a Big Key, which unlocks not only the chest containing the Bow, but also the door leading to the lair of the palace's boss. Once he reaches the boss' room, he finds six large, blue statues called [[Armos|Armos Knights]], which, sensing the presence of someone in the room, become animate and proceed to engage in battle with Link. After he defeats the Knights, Link takes the Pendant of Courage and exits the palace. He shows the pendant to Sahasrahla, who tells him that the retrieval and taking of the Pendants of Courage, Power, and Wisdom to the Lost Woods will allow Link to draw the Master Sword from its pedestal therein. Before Link leaves, Sahasrahla gives him the Pegasus Boots and tells Link of a helpful item to the east of Lake Hylia. He marks the locations of the other two pendants—one in the Desert Palace, and the other in the Tower of Hera at the top of Death Mountain—and the Master Sword on Link's map. After more trials like those he faced in the Eastern Palace, Link carries the three pendants to the resting place of the Master Sword in the Lost Woods. Unfortunately, just as Link draws the sword from its pedestal, Zelda contacts him telepathically to call him urgently to Sanctuary because the Hyrule Castle soldiers have just arrived there. Link arrives at Sanctuary moments after the Soldiers have vacated it, where he learns from the dying sage that Zelda has been removed to Hyrule Castle. Link goes to rescue her, but arrives too late; Agahnim sends Zelda to the Dark World. Link defeats Agahnim in battle, but is also sent to the Dark World.
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