Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
The Operative: No One Lives Forever
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
The Operative: No One Lives Forever
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{for|the similarly titled James Bond novel|Nobody Lives for Ever}} {{Infobox |title = The Operative: No One Lives Forever |image = No one lives forever video game PC cover scan.jpg |caption = Cover for the PC version of the game |developer = [[Monolith Productions]] |publisher = [[Fox Interactive]] <small>(Windows, original)</small><br />[[MacPlay]] <small>(Mac OS)</small><br />[[Sierra Entertainment]] and Fox Interactive <small>(Windows [[Game of the Year|GOTY]]; PS2)</small> |composer = [[Guy Whitmore]] <small>(Windows; Mac OS)</small><br />Becky Kneubuhl <small>(PS2)</small> |designer = Craig Hubbard |distributor = |engine = [[Lithtech#Lithtech 2.0|Lithtech 2.0/2.2]] |version = 1.004 (10-13-2001) |license = [[First person shooter engine#Early 2000s: Increasing detail, outdoor environments, and rag-doll physics|engine]] [[Open source software#Open source vs. source-available|source-available]];<ref name="source"/> data proprietary |programming language = [[Visual C++#32-bit versions|Visual C++ 6.0]] |released = {{collapsible list|title={{Start date|2001|10|3}}|'''Windows, original version'''<br />{{vgrelease|NA={{Start date|2000|11|9}}}} '''Windows, GOTY version'''<br />{{vgrelease|NA={{Start date|2001|10|3}}}} '''Mac OS version'''<br />{{vgrelease|NA={{Start date|2002|11|21}}}} '''PlayStation 2 version'''<br />{{vgrelease|NA={{Start date|2002|4|17}}}}}} |genre = [[First-person shooter]], [[Stealth game|stealth]] |modes = [[Single-player video game|Single-player]]<br />[[Multiplayer video game|Multiplayer]]: [[deathmatch]], team deathmatch <small>(Windows; Mac OS)</small> |ratings = {{vgratings|BBFC=18|ELSPA=15+|ESRB=T / M}} |platforms = [[Microsoft Windows|Windows]], [[Mac OS]], [[PlayStation 2]] |media = [[CD-ROM]] (2) <small>(Windows; Mac OS)</small><br />[[DVD-ROM]] <small>(PS2)</small> |requirements = [[#Development|See below]] }} '''''The Operative: No One Lives Forever''''' (commonly shortened to '''''No One Lives Forever''''', abbreviated '''''NOLF''''') is a [[first-person shooter]] [[video game]] with [[stealth game]]play elements, developed by [[Monolith Productions]] and published by [[Fox Interactive]], released for [[Microsoft Windows|Windows]] in 2000. [[Setting (fiction)|Set]] in the [[1960s]], ''No One Lives Forever'' has been critically acclaimed for, among other things, its stylistic representation of the era in the spirit of many [[espionage]]-themed [[1960s in film|films]] and [[List of years in television#1960s|television series]] of that decade, as well as for its prevalent use of [[humor]]. The game has received several [[Game of the Year]] (GOTY) awards in the video game [[News media|press]], which lead to the release of a ''Game of the Year Edition'' in 2001, published by [[Sierra Entertainment]] and Fox Interactive, that includes an exclusive [[Level (video gaming)|mission]] otherwise not available in the original game.<ref name="nolfgoty">{{cite web |url=http://www.noonelivesforever.com/goty/ |title=The Operative: No One Lives Forever Game of the Year Edition |accessdate=2010-07-18 |publisher=Fox Interactive |work=No One Lives Forever website |year=2001}}</ref> In 2002, [[MacPlay]] published a [[Mac OS]] [[Porting|port]] of the original game, and later its GOTY version. Also in 2002, ''NOLF'' was ported to the [[PlayStation 2]] (published by Sierra and Fox, again); this version included some [[flashback (narrative)|flashback]] levels not available in other releases of the game. The video game is the first title in the ''No One Lives Forever'' series of games, having been followed by a [[sequel]] entitled ''[[No One Lives Forever 2: A Spy In H.A.R.M.'s Way]]'', released in 2002, and an [[Sequel#Interquel|interquel]], ''[[Contract J.A.C.K.]]'', in 2003; both developed by Monolith. ==Overview== ''The Operative: No One Lives Forever'' was published in 2000, and stars female [[protagonist]] and [[spy]] Cate Archer. The game is a mixture of a [[first-person shooter]] and a [[stealth-based game|first-person sneaker]]: most (but not all) missions can be solved in multiple ways: using sneaking to avoid danger, using [[gadget]]s, or by going in with guns blazing. The basic plot of the game is that a secret organization, ''UNITY'', watches over world peace. Seven UNITY agents are murdered within a week, leaving UNITY with a critical manpower shortage. In response, Cate Archer (an ex-[[cat burglar]]) is given a role as [[field agent]] to try to discover the cause of the agent assassinations. All roads lead to a new [[terrorist organization]] named H.A.R.M., run by a colorful assortment of characters intent on destroying the free world. The game is set in the 1960s, and includes a lot of humor: resembling a mixture of [[Austin Powers (character)|Austin Powers]] and [[James Bond]] with the lead character echoing [[Modesty Blaise]], or [[Emma Peel]] from ''[[The Avengers (TV series)|The Avengers]]''. The player is able to [[scuba dive]] a shipwreck, freefall from an airplane and explore a space station in zero gravity, all the while fighting armed villains. [[File:NOLF.jpg|thumb|220px|left|Screenshot of ''No One Lives Forever'']] A novel feature of the game is its array of gadgets, including a body-removing [[powder]] (for disposing of incriminating corpses), [[Lock picking|lock picks]], and an electronic poodle to distract [[guard dog]]s. Additionally, the missions are littered with "intelligence items": [[briefcase]]s, [[envelope]]s, and [[manilla folder]]s containing textual notes which often provide humorous side-notes to the game, as well as overheard conversations between guards or scientists (the truth about the failure of the [[Ford Edsel]], for example). Points awarded from intelligence items could gain certain awards at the end of the mission that would add up for bonuses. For example the 'Thanks For Not Getting Hurt' Award allowed a 10% increase in maximum health β up to a limit of 120%. Such bonuses were available for [[health (gaming)|health]], armor, ammo capacity, damage, accuracy, and reputation. The reputation awards are earned by choosing the 'nice' responses in dialogue trees (although it is uncertain what benefits the reputation bonuses confer). The game is also notable for its use of sound: not only are enemies aware of noise made by the player, but the game features [[1960s in music|1960s-style music]], which flexibly adapts to the situations that players finds themselves in, similar to that of [[movie soundtrack]]s (for instance, increasing in [[tempo]] or urgency when the player is in a combat situation). The game won several [[Game of the Year]] awards, including ones from ''Computer Games Magazine'', ''Computer Gaming World'', ''PC Gamer'', and ''Gamespy''. * In 2001, ''No One Lives Forever'' appeared in a ''Game of the Year'' (GOTY) version, with one additional single player mission which was not made available to those who bought the original. The GOTY version also includes more multiplayer arenas. * In 2002, ''NOLF'' was [[Porting|ported]] to the [[PlayStation 2]] [[video game console]], complete with extra missions not available for the PC version. This port also included the extra GOTY mission. One of the other extra missions was a prequel to ''NOLF'', with Cate Archer as a thief in the days before her recruitment by UNITY. ==Development== {{VG Requirements |useminandrec = yes |collapse = yes |platform1 = Windows<ref name="readme">{{Citation |work=The Operative: No One Lives Forever |issue=Game of the Year Edition, English (North America) version 1.004 |title=[[Readme]] File |publisher=Fox Interactive |year=2001 |month=September |day=14 }}</ref><ref name="nolf_prodinfo">{{cite web |url=http://www.noonelivesforever.com/productinfo/ |title=No One Lives Forever: Product Information |accessdate=2010-07-23 |publisher=[[Fox Interactive]] |work=''No One Lives Forever'' website |year=2000}}</ref> |os1 = [[Microsoft Windows|Windows]] [[Windows 95|95]]/[[Windows 98|98]]/[[Windows 2000|2000]]/[[Windows Me|Me]] |cpu1 = [[Pentium II]] 300 [[MHz]] or equivalent |cpu1rec = [[Pentium III]] 500 MHz or equivalent |memory1 = 64 MB |memory1rec = 128 MB |gpu1 = [[DirectX]] 7.0 compatible 8 MB 3D accelerated [[video card]];<br />DirectX 7.0 or higher |gpu1rec = DirectX 7.0 compatible 32 MB 3D accelerated video card;<br />DirectX 7.0 or higher |sound1 = [[DirectSound]] compatible 16-bit [[sound card]] |network1 = [[Local area network|LAN]] ([[Internet Protocol Suite|TCP/IP]]) or [[56 kbit/s line|56 kbit/s]] (or faster) [[Internet]] connection for [[Multiplayer video game|multiplayer]] |hdspace1 = 400 MB of free space |input1 = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]], or [[gamepad]] |platform2 = Mac OS<ref name="nolf_mac_req">{{cite web |url=http://www.apple.com/games/articles/2002/04/nolf/index2.html#requirements |title=No One Lives Forever - System Requirements |accessdate=2010-07-23 |publisher=[[Apple Inc.]] |year=2002 |month=April}}</ref> |os2 = [[Mac OS X]] [[Mac OS X v10.1|v10.1]] or [[Mac OS]] [[Mac OS 9|9]] or higher |cpu2 = 350 MHz [[PowerPC 7xx|PowerPC G3]] or faster |memory2 = 128 MB |gpu2 = 8 MB 3D accelerated video card |hdspace2 = 900 MB free space }} Work on ''No One Lives Forever'' started in 1998, after the release of [[Monolith Productions|Monolith Productions']] previous game, ''[[Shogo: Mobile Armor Division]]''.<ref name="postmortem">{{cite web |url=http://www.gamasutra.com/view/feature/3069/postmortem_monoliths_no_one_.php |title=Postmortem: Monolith's ''No One Lives Forever'' |accessdate=2010-07-18 |publisher=[[Gamasutra]] |author=Craig Hubbard |year=2001 |month=June |day=8}}</ref> Craig Hubbard, game designer for both games expressed that ''Shogo'' "(although critically successful) fell embarrassingly short of [the team's] original design goals," and "it is a grim reminder of the perils of wild optimism and unchecked ambition" exercised by the relatively small development team.<ref name="postmortem" /> The team (which included approximately 18 core members during development of ''NOLF'')<ref name="postmortem" /> was determined not to make the same mistakes again with their next game.<ref name="postmortem" /> Signing a contract with a [[Video game publisher|publisher]] was a very difficult task for Monolith. The project has been [[green-light]]ed by different publishers four times, before they were able to actually sign a deal with one.<ref name="postmortem" /> During this long time for finding a publishing partner, ''No One Lives Forever'' "mutated constantly in order to please prospective producers and [[marketing]] departments. The game actually started off as a [[Level (video gaming)|mission]]-based, [[anime]]-inspired, [[paramilitary]] [[Action game|action]] [[thriller (genre)|thriller]] intended as a [[Spiritual successor|spiritual sequel]] to ''Shogo'' and ended up as a 60s spy [[Adventure film|adventure]] in the tradition of ''[[Our Man Flint]]'' and countless other 60s [[Spy film|spy]] [[1960s in film|movies]] and [[List of years in television#1960s|shows]]." <ref name="postmortem" /> This final theme for the game was settled on through discussions with [[Fox Interactive]], the final [[Video game publisher|publisher]] of ''NOLF''.<ref name="eurogamer_fear">{{cite web |url=http://www.eurogamer.net/articles/i_craighubbard_fear |title=The FEAR Effect |accessdate=2010-07-23 |work=Eurogamer |author=Tom Bramwell |year=2005 |month=October |day=12}}</ref> However, development has been going on for months before the Fox partnership β announced on August 24, 1999<ref name="ign_sanity">{{cite web |url=http://pc.ign.com/articles/069/069817p1.html |title=Fox Interactive Pursue Sanity |accessdate=2010-07-18 |work=[[IGN]] |author=IGN Staff |year=1999 |month=August |day=24}}</ref> β happened.<ref name="postmortem" /> (Parts of the initial "paramilitary action thriller" concept evolved into ''[[F.E.A.R.]]'', another Monolith game, released after the ''NOLF'' series, in 2005.)<ref name="atomicmpc">{{cite web |url=http://www.atomicmpc.com.au/Feature/23495,engine-room-fear-factor.aspx |title=Engine room: F.E.A.R. Factor |accessdate=2010-07-23 |work=Atomic MPC |author=Logan Booker |year=2005 |month=June |day=24}}</ref> Monolith's [[Video game producer|producer]] for the game, Samantha Ryan said that before the deal was signed, "There was a period where Monolith was two weeks from death. And Jason <nowiki>[</nowiki>[[Jace Hall|"Jace" Hall]], [[Chief executive officer|CEO]] and co-founder of Monolith] closed the deal with Fox Interactive that basically saved the company."<ref name="ryan">{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=26076 |title=IGDA Forum: WB's Ryan On What It Takes |accessdate=2010-07-31 |publisher=[[Gamasutra]] |author=Christian Nutt |year=2009 |month=November |day=13}}</ref> After finally signing a contract with Fox, the team was able to draft a [[mission statement]], which stood as a point of reference during every aspect of developing the game.<ref name="postmortem" /> {{quote|"Our primary aim was to make the player feel like the hero of a [[1960s in film|60s]] [[Action film|action]]/[[Adventure film|adventure]]/[[Spy film|espionage]] [[film|movie]]. We came up with a list of the characteristics we felt were necessary to achieve our objective. The game must have a strong [[narrative]], with [[Plot twist|twists]] and turns in the spirit of ''[[Charade]]'' or ''[[Where Eagles Dare]]''. It must feature a fiercely competent [[Protagonist|hero]] and an assortment of despicable [[villain]]s. The hero must have access to an impressive arsenal of [[weapon]]s and [[gadget]]s worthy of ''[[Our Man Flint]]'', ''[[Danger: Diabolik]]'', or ''[[Get Smart]]''. There must be memorable, death-defying situations, opportunities for [[Stealth game|stealth]] as well as all-out [[Action game|action]], and a variety of exotic locales to explore. Finally, every aspect of the presentation must convincingly evoke [[1960s|the era]]."|Craig Hubbard, game designer<ref name="postmortem" />}} [[File:Early NOLF screenshot.jpg|thumb|right|alt=A screenshot of an early development version of the game. The image shows the male player character holding a gun, in a courtyard, next to a building.|In an earlier phase of development, the game's protagonist was a male character. This was changed after the press repeatedly made comparisons to [[James Bond (games)|James Bond video games]].]] Early press previews and [[screenshot]]s of the game, as well as demonstrations at the 1999 [[E3]] conference show significant changes from the finished product.<ref name="ign_changes">{{cite web |url=http://pc.ign.com/articles/131/131704p1.html |title=No One Lives Forever |accessdate=2010-07-18 |work=[[IGN]] |author=Vincent Lopez |year=1999 |month=August |day=17}}</ref><ref name="cvg_preview">{{cite web |url=http://www.computerandvideogames.com/article.php?id=10798 |title=No One Lives Forever, Mr Bond |accessdate=2010-07-20 |work=Computer and Video Games |author=CVG Staff}}</ref> While at this time, as described in the mission statement above, the game was already set out to be a spy-themed shooter set in the '60s, there are many differences with regard to characters, plot and setting.<ref name="ign_changes" /> The game's protagonist was originally set out to be a male character, called Adam Church, who worked for MI0, [[Monarchy of the United Kingdom|Her Majesty's]] Most [[Secret service|Secret Service]].<ref name="cvg_preview" /><ref name="pcgamer_quote">{{cite web |url=http://forums.3drealms.com/vb/showpost.php?s=5cf37d11af8b041941ab13084c7621ee&p=647018&postcount=72 |title=Re: No One Lives Forever / NOLF 1 & 2 |accessdate=2010-07-20 |publisher=3D Realms Forums |author=User "Damien_Azreal" |year=2008 |month=January |day=22}}</ref> However, many of the final gameplay and story elements are known to have been present in this earlier iteration of the game: the H.A.R.M. organization; the [[defection]] of an [[East Germany|East German]] [[Biophysics|biophysicist]] for information about a top-secret [[Soviet Union|Soviet]] weapons program; the presence of humor in the game; some locations, such as the sunken cargo freighter; the use of gadgets, such as the rocket launching [[briefcase]]; etc.<ref name="cvg_preview" /><ref name="pcgamer_quote" /> In August 1999, Craig Hubbard announced the introduction of many major changes done in the preceding months. One of the main reasons for reworking many elements of the game was that the gaming press unexpectedly started comparing the game to [[James Bond (games)|James Bond games]] title, like ''[[GoldenEye 007]]''. Hubbard mentioned that their intention was to "make a 60s spy game", and that they "didn't want to make a '[[James Bond|Bond]]' style game, so when people were obviously drawing that comparison, we decided to rework things a bit. We wanted to get away from the Bond comparisons that people were making, so we've changed the main character and the back-story a fair amount."<ref name="ign_changes" /> As a result, the player controls a female protagonist in the final game, Cate Archer, who works for an organization called UNITY. Around August 1999 it was revealed that the title ''No One Lives Forever'' was actually just a [[working title]], with many outlets dubbing it "the game formerly known as ''No One Lives Forever''," or even "''TGFKANOLF''."<ref name="ign_sanity" /><ref name="ign_changes" /> "The title, actually, was never final," said Hubbard at the time, adding that "''No One Lives Forever'' was one of those internal working titles that just stuck, so when it came to [[trademark]]ing the title, we didn't ever look to do that."<ref name="ign_changes" /> However, the ''No One Lives Forever'' title, in fact, stayed throughout the development, and ''The Operative'', (referring to the game's heroine, Cate Archer) was added to the beginning of the title. This prefix was not used in the titles of the other two games in the ''NOLF'' series, ''[[No One Lives Forever 2: A Spy in H.A.R.M.'s Way]]'' and ''[[Contract J.A.C.K.]]'' (although the working title for ''NOLF2'' was, at one point, ''The Operative 2'').<ref name="intelgamer">{{cite web |url=http://www.intelgamer.com/news/articles/1997.htm |title=Getting Into The Gaming Industry: Part II β Interview with Craig Hubbard |accessdate=2010-07-23 |publisher=Intelgamer |author=User "NakaNaka" |year=2001 |month=April |day=10 |archiveurl=http://web.archive.org/web/20011124114355/http://www.intelgamer.com/news/articles/1997.htm |archivedate=2001-10-24 |quote='''Craig Hubbard:''' My name is Craig Hubbard. I'm the Creative Director at Monolith and was the lead game designer on No One Lives Forever. I'm also the lead designer on the sequel, which we're currently referring to as The Operative 2 (TO2).}}</ref> In an essay published after the game's release, Hubbard identifies the aforementioned mission statement as a strong point of the game's development, along with the flexible systems used in development, the cohesion of the team, effective scheduling, and realistic expectations.<ref name="postmortem" /> On the other hand, Hubbard cites difficulties in fleshing out the final team, inefficient [[pre-production]], waiting on technology, and the aforementioned difficulties in finding a publisher.<ref name="postmortem" /> Hubbard also mentions the cinematic [[cutscene]]s as problematic, partly because of technical difficulties, and partly because of conceptual flaws on his behalf, with regard to [[screenwriting]].<ref name="postmortem" /> ==Source code== The source code for the game engine version 1.003 was released by [[Monolith Productions]]<ref name="source">[http://uk.pc.ign.com/articles/095/095995p1.html No One Lives Forever Source Code Release]</ref> to "support the fan base by offering the tools to create their own levels and keep them current with the code base Monolith is using to author its latest creations". It is available both as a download<ref>[http://download.cnet.com/No-One-Lives-Forever-Source-Code/3000-18541_4-10060448.html No One Lives Forever Source Code 1.003]</ref> and on the ''Game of the Year Edition''<ref name="nolfgoty" /> CD. To build the ''NOLF'' source v1.003 one will need the following: * [[Visual C++#32-bit versions|Visual C++ 6.0]] with service pack 3 installed * [[DirectX8|DX8]] [[sdk]] * 400[[Megabyte|MB]] free disk space ==Soundtrack== # DATA – 39:40 # Goodman's Surprise – 02:24 # Santa's Workshop – 02:39 # Be-boppin' Shoo-woppin' Along – 02:43 # The Operative – 03:41 # Elevator of Love – 02:57 # No One Grooves Forever – 03:11 # Suisse Chalet – 03:34 # UNITY's Spy – 02:59 # Unknown – 02:42 # El Dorado (Archie Thompson) – 02:41 # Void (Red Delicious) – 03:54 ===Best Buy Exclusive=== Bonus CD features a modern, contemporary remix of the "In the Lounge" tracks. Original tracks included. *Goodman's Surprise remix *Santa's Workshop remix *The Operative remix *No One Grooves Forever remix *Unknown remix *UNITY's Spy remix ===Mac Play version Soundtrack=== # Goodman's Surprise – 02:24 # Santa's Workshop – 02:39 # Be-boppin' Shoo-woppin' Along – 02:43 # The Operative – 03:41 # Elevator of Love – 02:57 # No One Grooves Forever – 03:11 # Unknown – 02:42 # Suisse Chalet – 03:34 # UNITY's Spy – 02:59 # No One Lives Forever Theme – 01:41 # Goodman's Surprise remix – 03:03 # Santa's Workshop remix – 02:58 # The Operative remix – 03:45 # No One Grooves Forever remix – 03:11 # Unknown remix – 02:43 # UNITY's Spy remix – 03:16 ==References== {{reflist}} ==External links== {{wikiquote|No One Lives Forever}} *[http://www.noonelivesforever.com/ ''NoOneLivesForever.com''] Official Site *{{moby game|id=-group/no-one-lives-forever-series|name=''No One Lives Forever'' series}} *{{imdb title|0267786}} {{Monolith games}} {{DEFAULTSORT:Operative, The: No One Lives Forever}} [[de:No One Lives Forever]] [[es:No One Lives Forever]] [[fr:No One Lives Forever]] [[it:No One Lives Forever]] [[hu:No One Lives Forever]] [[nl:No One Lives Forever]] [[pl:The Operative: No One Lives Forever]] [[pt:The Operative: No One Lives Forever]] [[ru:No One Lives Forever]] [[sk:The Operative: No One Lives Forever]] [[sv:No One Lives Forever]] [[tr:No One Lives Forever: The Operative]] [[Category:2000 video games]] [[Category:Comedy video games]] [[Category:First-person shooters]] [[Category:Multiplayer online games]] [[Category:Monolith Productions games]] [[Category:Windows games]] [[Category:Mac OS X games]] [[Category:PlayStation 2 games]] [[Category:Cold War video games]] [[Category:Stealth video games]] [[Category:Lithtech engine games]] [[Category:1960s in fiction]] [[Category:Commercial video games with freely available source code]]
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Cite web
(
view source
) (protected)
Template:Collapsible list
(
view source
) (protected)
Template:For
(
view source
) (protected)
Template:Hatnote
(
view source
) (protected)
Template:IMDB
(
view source
) (protected)
Template:Icon
(
view source
) (protected)
Template:Imdb title
(
view source
)
Template:Infobox
(
view source
) (protected)
Template:Infobox/designer
(
view source
)
Template:Infobox/engine
(
view source
)
Template:Infobox/media
(
view source
)
Template:Infobox/requirements
(
view source
)
Template:MONTHNAME
(
view source
) (protected)
Template:MONTHNUMBER
(
view source
) (protected)
Template:MobyGames
(
view source
) (protected)
Template:Moby game
(
view source
)
Template:Monolith games
(
view source
)
Template:Quote
(
view source
) (protected)
Template:Reflist
(
view source
) (protected)
Template:Start date
(
view source
)
Template:VG Requirements
(
view source
)
Template:Vgratings
(
view source
)
Template:Vgrelease
(
view source
)
Template:Wikiquote
(
view source
)
Follow on IG
TikTok
Join Fan Lab