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The Ship: Murder Party
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The Ship: Murder Party
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==Multiplayer gameplay== Each player is given a nickname by which they are identified. This is done to make it more difficult to tell players apart from [[Non-player character|NPC]]s, who have similar names and look the same as normal players. Each player is assigned a quarry, whom he or she must murder. The last known location of a player's quarry is always revealed to the player. However, the appearance of the quarry is only revealed if the player converses with the quarry. There are several different [[weapon]]s with which to eliminate one's quarry. Different amounts of money are rewarded for a kill depending on how difficult it is to use the weapon and how many times it has been used. If a player murders an NPC or anyone other than his or her quarry or hunter, a cash amount - dependent on the server settings - will be deducted from his or her bank account. Players with less than a certain figure, set by the server, in their bank account will be kicked from the cruise. Various weapons can be found scattered all around the ship, such as [[flare gun]]s, [[axe|fire axes]], [[firearm]]s, [[knife|knives]], [[sword]]s, [[crowbar (tool)|crowbar]]s (which state "to be used by a free man", a nod to ''[[Half-Life (video game)|Half-Life]]'''s main character [[Gordon Freeman]]), even secret traps provided just for killing your quarry, like falling [[Lifeboat (shipboard)|lifeboat]]s, [[sauna]]s, freezers, even a deck that turns into a 60 degree angle by command, among others. If a player is seen holding a weapon or committing a crime, he or she will be fined and incarcerated for a short amount of time. [[File:Images12345432.jpg|thumb|left]] If a player is seen pulling out a weapon in front of a guard or a camera, or spotted by eyewitnesses, then they are sent to jail. There is an "eye" symbol in the player's [[HUD (video gaming)|HUD]] that tells them whether they are being spotted or not; if they are watched by security the eye turns red; if not, the eye is green. The meter for trespassing counts down and the player is fined when the countdown is complete (and, if they run out of money to pay the fines, go to jail). Guards can be bribed to overlook weapons. Everyone has eight needs similar to ''[[The Sims]]''. Such needs are eating, drinking, sleeping, socialising, maintaining proper hygiene and using the bathroom. Some of the needs would cause impairment, such as lack of sleep would cause the player to fall asleep on the spot. Other needs could become fatal, such as thirst and hunger. If the player does not fulfill these needs, he or she will die, resulting in a loss of $1000. Needs are sated by going to [[restaurant]]s, taking [[bathing|shower]]s, [[Speech|talking]] with other players, etc. This forces players into situations where they are vulnerable to attack, and also attempts to prevent players from [[Camping (video gaming)|camping]].
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