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==Sales Comparison== {{See also|List of best-selling game consoles}} ===Worldwide=== {| class="wikitable" |- ! System !! Worldwide !! [[Video gaming in Japan|Japan]] !! [[wikipedia:Americas|Americas]] !! Elsewhere |- | [[Nintendo Entertainment System|Nintendo<br>Entertainment System]]<br>(Famicom) | 61.91 million<br><small>(2009)</small><ref name="consolidatedsales">{{Cite web |url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0912.pdf |title=Consolidated Sales Transition by Region |accessdate=2010-02-14 |date=2010-01-27 |publisher=Nintendo |format=PDF |archiveurl=http://www.webcitation.org/5nXieXX2B |archivedate=2010-02-14}}</ref><ref>{{Cite web |url=http://www.nintendo.com/systemsclassic?type=nes |title=NES |accessdate=2007-12-04 |publisher=Nintendo |work=Classic Systems |archiveurl=http://web.archive.org/web/20070804161605/http://www.nintendo.com/systemsclassic?type=nes |archivedate=2007-08-04}}</ref> | 19.35 million<br><small>(2009)</small><ref name="consolidatedsales"/> | 34 million <small>(1996)</small><ref name="consolidatedsales"/><br>([[United States]]: 33.29 million <small>(1993)</small>,<ref name="sales2"/><br>Other: 710,000) | 8.56 million <small>(1996)</small><ref name="consolidatedsales"/><br>([[Video games in Europe|Europe]]: 3.5 million <small>(1992)</small>,<ref name="game_over_425">https://archive.org/stream/Game_Over_1999_Cyberactive_Publishing#page/n425/mode/2up</ref><br>[[South Korea in gaming|South Korea]]: 360,000 <small>(1993)</small><ref name="sales1"/>) |- | [[Master System]]<br>([[SG-1000 Mark III|Mark III]]) | 19.39 million<br><small>(2012)</small> | 1.72 million<br><small>(1989)</small><ref>SEGA Mark III: *1985-1986: [http://books.google.co.uk/books?id=tJcSAQAAMAAJ&q=%22SEGA+is+estimated+to+have+sold%22&dq=%22SEGA+is+estimated+to+have+sold%22&hl=en&sa=X&ei=CM8eT7m8JonLsgbPpdnHDA&ved=0CDYQ6AEwAA 1 million] *1987-1989: [http://www.neogaf.com/forum/showpost.php?p=38012869&postcount=625 720,000] </ref> | 10 million <small>(2016)</small><br>([[Brazil]]: 8 million <small>(2016)</small>,<ref name="MDB">{{Cite web | url=http://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm | title=Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil|language=Portuguese|accessdate=May 13, 2016|publisher=[[Universo Online]]|first=Théo|last=Azevedo |quote=Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy. |date=May 12, 2016}}</ref><br>[[United States]]: 2 million <small>(1992)</small><ref name="game_over">{{Cite book|last=Sheff|first=David|title=[[Game Over (book){{!}}Game Over]]|year=1993|publisher=[[Random House]]|location=New York|isbn=0-679-40469-4|url=https://archive.org/stream/Game_Over_1999_Cyberactive_Publishing#page/n357/mode/2up|author=David Sheff|edition=1st ed.|authorlink=David Sheff|accessdate=16 January 2012|page=349}}</ref>) | 7.67 million <small>(1993)</small><br>([[w:c:vgsales:Video games in Europe|Western Europe]]:<br>6.95 million <small>(1993)</small>,<ref name="west_eu">[[#Western Europe|Western Europe]]</ref><br>[[South Korea in gaming|South Korea]]:<br>720,000 <small>(1993)</small><ref name="sales1">http://www.neogaf.com/forum/showthread.php?t=981407</ref>) |- | [[Atari 7800]] || 1 million <small>(1988)</small><ref name="7800press">[http://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg Press Release], [[Atari]] (June 1, 1988)</ref> || — || — || — |- | [[SG-1000]]<br>([[SG-1000 Mark II|Mark II]]) || 2 million<br><small>(1996)</small><ref>http://books.google.co.uk/books?id=6CS7AAAAIAAJ&q=sg-1000</ref> || 720,000<br><small>(1985)</small><ref name="japan_sales"/> || — || 1.28 million<br><small>(1996)</small> |- | [[wikipedia:Zemmix|Daewoo Zemmix]]<br>([[MSX]]-based console) || 415,000<br><small>(1990)</small><ref name="sales1"/> || — || — || [[South Korea in gaming|South Korea]]:<br>415,000 <small>(1990)</small><ref name="sales1"/> |- | [http://www.giantbomb.com/super-cassette-vision/3045-136/ Super Cassette Vision] || 330,000<br><small>(1986)</small> || 300,000<br><small>(1986)</small><ref name="sales1"/> || — || [[w:c:vgsales:Video games in Europe|France]]:<br>30,000 <small>(1986)</small><ref name="sales2">http://www.neogaf.com/forum/showthread.php?p=153215606</ref> |- | [[Atari XEGS]] || 130,000<br><small>(1989)</small> || — || United States:<br>100,000 <small>(1988)</small><ref name="xegs">http://www.atarimagazines.com/v7n1/marketplace.html</ref> || France:<br>30,000 <small>(1989)</small><ref name="sales2"/> |- | [[SC-3000]]<br>(computer) || 120,000<br><small>(1983)</small><ref>http://i.imgur.com/3sBZ9Lz.jpg</ref> || — || — || — |- | [[Atari ST]]<br>(computer) || 100,000<br><small>(1985)</small><ref name="atari85">http://mcurrent.name/atarihistory/tramel_technology.html</ref> || — || United States:<br>50,000 <small>(1985)</small><ref name="atari85"/> || 50,000<br><small>(1985)</small> |} ===Japan=== The cumulative (including annual) sales figures for [[Video gaming in Japan|Japan]]: {| class="wikitable" |- ! rowspan=3 | Year ! colspan=6 | Sales |- ! colspan=3 | [[Nintendo Entertainment System|Nintendo Famicom]] ! colspan=2 | [[SG-1000]] ! rowspan=2 | [http://www.giantbomb.com/super-cassette-vision/3045-136/ Epoch<br>SCV] |- ! [[Family Computer]] <ref name="japan_sales">http://www.neogaf.com/forum/showpost.php?p=38012869&postcount=625</ref> ! [[Family Computer Disk System|FCDS]] ! [[Family Computer Modem|Modem]] ! [[SG-1000]] <ref name="japan_sales"/> ! [[SG-1000 Mark III]] |- | '''[[1983 in video gaming|1983]]''' | 450,000 | | | 200,000 | rowspan=2 | | rowspan=2 | |- | '''[[1984 in video gaming|1984]]''' | 2,100,000<br>(+1,650,000) | | | 440,000<br>(+240,000) |- | '''[[1985 in video gaming|1985]]''' | 6,600,000<ref>http://news.google.com/newspapers?nid=1301&dat=19860407&id=apAyAAAAIBAJ&sjid=MegDAAAAIBAJ&pg=2107,4408710</ref><ref name="nintendo5">https://archive.org/stream/06Kahle001551#page/n5/mode/2up</ref><br>(+4,500,000)<br>(95% market)<ref>http://news.google.com/newspapers?nid=2209&dat=19860608&id=PborAAAAIBAJ&sjid=SPwFAAAAIBAJ&pg=3978,2380436</ref> | | | 720,000<br>(+280,000) | 370,000<ref name="square">http://webcache.googleusercontent.com/search?q=cache:poA6dh5qvgIJ:ousar.lib.okayama-u.ac.jp/file/40488/oer_037_1_063_088.pdf</ref> | 90,000<ref name="square"/> |- | '''[[1986 in video gaming|1986]]''' | 10,500,000<br>(+3,900,000) | | | | 1,000,000<ref>{{Cite journal|title=Amusement|journal=Business Japan|year=1986|volume=31|issue=7-12|accessdate=24 January 2012|author=Nihon Kōgyō Shinbunsha|page=89|publisher=Nihon Kogyo Shimbun}} ([http://books.google.co.uk/books?id=tJcSAQAAMAAJ&q=%22SEGA+is+estimated+to+have+sold%22&dq=%22SEGA+is+estimated+to+have+sold%22&hl=en&sa=X&ei=CM8eT7m8JonLsgbPpdnHDA&ved=0CDYQ6AEwAA Link])</ref><br>(+630,000) | 300,000<ref name="sales1"/><br>(+210,000) |- | '''[[1987 in video gaming|1987]]''' | 12,280,000<br>(+1,780,000) | | | | 1,280,000<br>(+280,000)<ref name="japan_sales"/> | rowspan=4 | |- | '''[[1988 in video gaming|1988]]''' | 13,870,000<br>(+1,590,000)<br>(90% market)<ref>http://news.google.com/newspapers?nid=1876&dat=19881113&id=YeoeAAAAIBAJ&sjid=lc4EAAAAIBAJ&pg=6700,5100300</ref> | | 100,000<ref>http://news.google.com/newspapers?nid=1876&dat=19881113&id=YeoeAAAAIBAJ&sjid=lc4EAAAAIBAJ&pg=6700,5100300</ref> | | 1,520,000<br>(+240,000)<ref name="japan_sales"/> |- | '''[[1989 in video gaming|1989]]''' | 15,390,000<br>(+1,520,000) | | 150,000<ref>http://news.google.com/newspapers?nid=1243&dat=19890813&id=85BTAAAAIBAJ&sjid=yYYDAAAAIBAJ&pg=6774,717076</ref><br>(+50,000) | | 1,720,000<br>(+200,000)<ref name="japan_sales"/> |- | '''[[1990 in video gaming|1990]]''' | 16,750,000<br>(+1,360,000) | | | colspan=2 align=center | 2,440,000 |- | '''[[1991 in video gaming|1991]]''' | 17,390,000<ref name="sales2"/><br>(+640,000) | rowspan=12 | | rowspan=13 | | colspan=3 rowspan=13 | |- | '''[[1992 in video gaming|1992]]''' | 18,130,000<br>(+790,000)<ref name="sales2"/><br>(40% of Japan homes)<ref name="game_over_419">https://archive.org/stream/Game_Over_1999_Cyberactive_Publishing#page/n427/mode/2up</ref> |- | '''[[1993 in video gaming|1993]]''' | 18,600,000<ref name="sales2"/><br>(+470,000) |- | '''[[1994 in video gaming|1994]]''' | 18,870,000<br>(+80,000)<ref name="sales119">http://www.neogaf.com/forum/showpost.php?p=155629363&postcount=119</ref> |- | '''[[1995 in video gaming|1995]]''' | 18,950,000<ref name="sales119"/><br>(+70,000) |- | '''[[1996 in video gaming|1996]]''' | 19,020,000<br>(+60,000)<ref name="consolidatedsales"/> |- | '''[[1997 in video gaming|1997]]''' | 19,050,000<br>(+30,000)<ref name="consolidatedsales"/> |- | '''[[1998 in video gaming|1998]]''' | 19,100,000<br>(+50,000)<ref name="consolidatedsales"/> |- | '''[[1999 in video gaming|1999]]''' | 19,150,000<br>(+50,000)<ref name="consolidatedsales"/> |- | '''[[2000 in video gaming|2000]]''' | 19,200,000<br>(+50,000)<ref name="consolidatedsales"/> |- | '''[[2000 in video gaming|2001]]''' | 19,260,000<br>(+60,000)<ref name="consolidatedsales"/> |- | '''[[2002 in video gaming|2002]]''' | 19,320,000<br>(+60,000)<ref name="consolidatedsales"/> |- | '''[[2003 in video gaming|2003]]''' | 19,350,000<br>(+30,000)<ref name="consolidatedsales"/> | 4,500,000<ref>http://arstechnica.com/gaming/2013/07/time-to-feel-old-inside-the-nes-on-its-30th-birthday/2/</ref> |} ===United States=== The cumulative (including annual) sales figures for the [[United States]]: {| class="wikitable" |- ! rowspan=3 | Year ! colspan=4 | Sales |- ! rowspan=2 | [[Nintendo Entertainment System|Nintendo<br>Entertainment System]] ! rowspan=2 | [[Master System|SEGA<br>Master System]] ! colspan=2 | [[Atari]] |- ! [[Atari 7800|7800]] ! [[Atari XEGS|XEGS]] |- | '''[[1985 in video gaming|1985]]''' | 90,000 (NYC)<ref>http://elafountain.escalonimaginario.com/comeback.html</ref><ref>http://www.nytimes.com/1986/09/27/business/video-games-once-zapped-in-comeback.html</ref> | | | rowspan=2 | |- | '''[[1986 in video gaming|1986]]''' | 1,100,000<br>(+1,100,000)<ref name="ce-2-87"/><ref>http://news.google.com/newspapers?nid=1350&dat=19870228&id=ChNPAAAAIBAJ&sjid=4AIEAAAAIBAJ&pg=7027,7957469</ref><ref name="nintendo5"/><br>(+$310 million)<br>(73% market)<ref>http://news.google.com/newspapers?nid=1665&dat=19890730&id=qKIbAAAAIBAJ&sjid=R04EAAAAIBAJ&pg=5459,6856521</ref> | 125,000<ref name="ce-2-87">''Computer Entertainer'', February 1987, [http://i.imgur.com/eUXac6M.jpg page 13]</ref> | 100,000<ref name="ce-2-87"/><ref>''Computer Entertainer'', December 1986, [http://i.imgur.com/fyarkYE.jpg page 8]</ref> |- | '''[[1987 in video gaming|1987]]''' | 4,100,000<br>(+3,000,000)<ref>http://news.google.com/newspapers?nid=1314&dat=19880409&id=klpWAAAAIBAJ&sjid=mu8DAAAAIBAJ&pg=4634,5262094</ref><ref>https://archive.org/stream/06Kahle001551#page/n7/mode/2up</ref><br>(+$1 billion)<ref name="vid1987">http://vidgame.info/vid1987.htm</ref><ref>http://news.google.com/newspapers?nid=1454&dat=19881121&id=Qb8sAAAAIBAJ&sjid=uyYEAAAAIBAJ&pg=6937,3445595</ref><br>(70% market)<ref>http://www.nytimes.com/1988/12/04/business/nintendo-scores-big.html?pagewanted=2</ref> | 625,000<br>(+500,000)<ref name="sales2"/><br>(10% market)<ref name="la88">{{Cite news|title=Video Games|url=http://articles.latimes.com/1988-06-13/business/fi-3249_1_video-game-systems|accessdate=16 January 2012|newspaper=[[Los Angeles Times]]|date=June 13, 1988}}</ref> | | 100,000<ref name="xegs"/> |- | '''[[1988 in video gaming|1988]]''' | 11,100,000<br>(+7,000,000)<ref>http://news.google.com/newspapers?nid=1243&dat=19890622&id=kZBTAAAAIBAJ&sjid=x4YDAAAAIBAJ&pg=5094,956076</ref><br>(+$1.7 billion)<ref name="vid1987"/><ref name="eugene88">http://news.google.com/newspapers?nid=1310&dat=19881208&id=hvFVAAAAIBAJ&sjid=yuEDAAAAIBAJ&pg=6835,2121822</ref><br>(75-85% market)<ref>http://news.google.com/newspapers?nid=1901&dat=19890526&id=AIgfAAAAIBAJ&sjid=tNIEAAAAIBAJ&pg=3930,7137789</ref><ref>http://news.google.com/newspapers?nid=861&dat=19881121&id=xjRSAAAAIBAJ&sjid=MjYNAAAAIBAJ&pg=2041,4303690</ref> | 953,000<br>(+328,000)<br>(+$94.3 million)<br>(4.1% market)<ref name="eugene88"/> | < 1,000,000<ref name="7800press"/><!-- <ref>[http://pqasb.pqarchiver.com/USAToday/doc/305977008.html?FMT=ABS&FMTS=ABS:FT&date=Dec+8%2C+1987&author=Lewyn%2C+Mark&pub=USA+TODAY+%28pre-1997+Fulltext%29&edition=&startpage=01.B&desc=Toy+industry+scores+hit+with+video+games Toy industry scores hit with video games], ''USA Today'' (December 8, 1987)</ref> --> | rowspan=3 | |- | '''[[1989 in video gaming|1989]]''' | 20,300,000<br>(+9,200,000)<ref>http://www.nytimes.com/1990/12/08/business/waiting-for-the-zapping-of-nintendo.html?pagewanted=2</ref><ref>http://news.google.com/newspapers?nid=1350&dat=19891224&id=hktQAAAAIBAJ&sjid=AQ4EAAAAIBAJ&pg=6439,3430124</ref><br>(79-90% market)<ref>https://archive.org/stream/06Kahle001568#page/n0/mode/2up</ref><ref>https://web.archive.org/web/20150219225357/http://vidgame.info/vid1989.htm</ref> | | <!-- <ref name="7800-atariage">http://atariage.com/forums/topic/144552-happy-25th-7800-sales-figures-attached/</ref><ref>http://www.atarimuseum.com/whatsnew/2009-MAY-28.html</ref> --> |- | '''[[1990 in video gaming|1990]]''' | 27,500,000<br>(+7,200,000)<ref name="vid1990">https://web.archive.org/web/20150102192032/http://vidgame.info/vid1990.htm</ref><ref>http://news.google.com/newspapers?nid=1499&dat=19911217&id=MTAgAAAAIBAJ&sjid=RiwEAAAAIBAJ&pg=2101,1140372</ref><br>(85-90% market)<ref>http://news.google.com/newspapers?nid=1309&dat=19940303&id=LdBOAAAAIBAJ&sjid=cBMEAAAAIBAJ&pg=3371,1240681</ref><ref name="vid1990"/> | | |- | '''[[1991 in video gaming|1991]]''' | 31,900,000<ref>http://news.google.com/newspapers?nid=1356&dat=19920110&id=IV0xAAAAIBAJ&sjid=TgcEAAAAIBAJ&pg=3802,6316567</ref><ref name="sales2"/><ref>http://books.google.co.uk/books?id=puMDAAAAMBAJ&pg=PA75</ref><br>(+4,400,000) | 2,000,000<ref name="game_over"/> | colspan=2 align=center | |- | '''[[1992 in video gaming|1992]]''' | 33,290,000<ref name="sales2"/><br>(+1,390,000)<br>(33% of US homes)<ref name="game_over_419"/> | colspan=3 | |} ===Western Europe=== The cumulative (including annual) sales figures for [[w:c:vgsales:Video games in Europe|Western Europe]]: {| class="wikitable" |- ! rowspan=2 | Year ! colspan=4 | Sales |- ! [[Nintendo Entertainment System|NES]] <ref name="sales2"/> ! [[SEGA Master System|SMS]] ! [http://www.giantbomb.com/super-cassette-vision/3045-136/ SCV] ! [[Atari XEGS|XEGS]] |- | '''[[1986 in video gaming|1986]]''' | | | 30,000<ref name="sales2"/> | rowspan=3 | |- | '''[[1987 in video gaming|1987]]''' | 300,000 | 155,000<ref name="sales2"/> | rowspan=2 | |- | '''[[1988 in video gaming|1988]]''' | | 350,000<ref name="sales2"/><br>(+195,000) |- | '''[[1989 in video gaming|1989]]''' | 1,000,000 | 700,000<br>(+350,000)<ref name="sales2"/> | | 30,000<ref name="sales2"/> |- | '''[[1990 in video gaming|1990]]''' | 1,655,000<br>(+655,000) | 1,425,000<ref name="sales2"/><br>(+725,000) | rowspan=4 | | rowspan=4 | |- | '''[[1991 in video gaming|1991]]''' | | 3,840,000<ref name="digest_1995">{{Cite book|title=Screen Digest|year=1995|publisher=[[Screen Digest]]|page=60|month=March|chapter=Active installed base estimates}} ([[cf.]] [http://books.google.co.uk/books?ei=L0UeT47oMouEhQeoldjNDQ&id=jFnvAAAAMAAJ&dq=sega+active+installed here], [http://books.google.co.uk/books?ei=XjkeT5KCHImJhQe45eiBDg&id=jFnvAAAAMAAJ&dq=8-bit+16-bit+32-bit here], and [http://books.google.co.uk/books?ei=L0UeT47oMouEhQeoldjNDQ&id=jFnvAAAAMAAJ&dq=%22UK+600+1.100%22&q=%22UK+600%22 here])</ref><br>(+2,415,000) |- | '''[[1992 in video gaming|1992]]''' | 3,500,000<ref name="game_over_425"/> | 6,200,000<ref name="sales56">http://www.neogaf.com/forum/showpost.php?p=150080900&postcount=56</ref><br>(+2,360,000) |- | '''[[1993 in video gaming|1993]]''' | | 6,950,000<br>(+750,000) |} The regional sales figures for [[w:c:vgsales:Video games in Europe|Western Europe]]: {| class="wikitable" |- ! rowspan=2 | Nation(s) ! colspan=4 | Sales |- ! [[Nintendo Entertainment System|NES]] ! [[SEGA Master System|SMS]] <ref name="digest_1995"/> ! [http://www.giantbomb.com/super-cassette-vision/3045-136/ SCV] <ref name="sales2"/> ! [[Atari XEGS|XEGS]] <ref name="sales2"/> |- | [[France]] | | 1,600,000 | 30,000 | 30,000 |- | [[United Kingdom]] | | 1,500,000<ref name="sales100">http://www.neogaf.com/forum/showpost.php?p=153404783&postcount=100</ref> | rowspan=7 | | rowspan=7 | |- | [[Germany]] | | 700,000 |- | [[Spain]] | | 550,000 |- | [[Italy]] | | 400,000 |- | [[Belgium]] | | 600,000 |- | [[Netherlands]] | | 200,000 |- | Others | | 1,400,000 |- ! Platform Total ! 3,500,000<ref name="game_over_425"/> ! 6,950,000 ! 30,000 ! 30,000 |}
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