Tom Clancy's Ghost Recon: Jungle Storm
|Tom Clancy's Ghost Recon: Jungle Storm|
|Red Storm Entertainment|
|Tom Clancy's Ghost Recon|
|PlayStation 2 and N-Gage|
|European Release Date(s)|
March 12, 2004
|North American Release Date(s)|
March 16, 2004
|Japanese Release Date(s)|
June 23, 2005
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Tom Clancy's Ghost Recon: Jungle Storm is an expansion of Tom Clancy's Ghost Recon for the PlayStation 2 and the N-gage. It contains the content of Island Thunder along with eight new single-player missions set in Columbia and additional multiplayer maps.
Storyline[edit | edit source]
The Island Thunder campaign is set in 2010. Cuba is free, or at least it's supposed to be. Since Fidel Castro's death in 2006, the island of Cuba is wary of the communist rule it had been under for nearly 50 years. It's time for the first free and open elections since Carlos Prio Socarras, who was overthrown by Batista in the early 1950s. The FDG (El Frente Democratico del Pueblo or People's Democratic Front) has fronted a man named Priego as their candidate. The FDG are an outspoken anti-American political faction that wishes to return Cuba to its perpetual state of abject squalor. Although the FDG publicly denies utilizing violence as a means of coercion, the reality is quite the contrary, as the Ghosts quickly discover. Now it is up to them to set things right again, without making it appear that America is getting their hands too dirty, and ensuring the elections proceed smoothly.
Taking place just after Island Thunder the Jungle Storm campaign is set in Bogotá, Colombia, the drug cartel that had aided and financed the FDG in their efforts in Cuba, the FARC, has initiated a number of terrorist attacks against the Colombian government who has allied themselves with America. After Colombia's call for help following an attack on a U.S. Embassy, America responds by deploying the Ghosts to restore order and put the cartel out of business. Once deployed, the Ghosts mobilize to face off with a newly-formed militia group called the MFLC (Movimiento de las Fuerzas Libres Colombianas), which is basically the southern equivalent of the FARC. The chaos caused by the MFLC is spreading into Ecuador and Peru, making the peacekeeping effort especially vital. Throughout the campaign, the Ghosts hunt down several of the MFLC's leaders, defend civilian centers spread throughout the region, free civilian prisoners, and cut off the flow of drugs in order to deny the MFLC financial backing. Although the Ghosts cause massive damage to the MFLC's war efforts, the MFLC and the FARC have connections to sleeper cells holed up in democratic Cuba. Unless they are told to hold back their use of force by their commanders in Colombia, they will cause widespread damage to Cuba and its populace. To prevent this senseless act of violence, the Ghosts assault the last major MFLC campsite in the hills, which surrounds a large radio tower. With the help of U.N. peacekeepers and captured personnel at the tower, the Ghosts shut down the sleeper cells in Cuba, paving the way for them to strike at the heart of the MFLC and ending their rebellion permanently. The game goes into little detail as to what happens after the MFLC are defeated, but supposedly their defeat shuts down the rebellion put up by the other rebel factions and the FARC across Colombia.
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