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Too Human
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Too Human
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==History== The story and length of Too Human's development is as rich as the game itself, originally set to be released as a four disk set on the [[PlayStation]] in the summer of [[1998]], the Too Human title was pushed back many times. [[Silicon Knights]] never officially confirmed it's cancellation on the [[PlayStation]], but after the exclusive publishing agreement signed with [[Nintendo]] in [[1999]], the title was presumed to be 'on-hold' until further notice. At [[Nintendo]]'s. Spaceworld 2000, a FMV sequence of Too Human was on display along with demo cinematic screenshots. Fans of [[Silicon Knights]] quickly jumped to the conclusion that the Too Human project was moved to the [[GameCube]] platform, however, both [[Nintendo]] and [[Silicon Knights]] have refused to acknowledge it as a GameCube title with a launch date. When [[Silicon Knights]] ended it's exclusive publishing agreement with [[Nintendo]], the fate of Too Human was once again in question. In [[2005]], [[Silicon Knights]] announced that the Too Human project has expanded into a full trilogy and will be published exclusively on the [[Xbox 360]] under the [[Microsoft Game Studio]] title. The title will use the upcoming [[Unreal Engine 3]]. The first game of the trilogy was expected to ship Winter 2006, with the second and third installment in the following year but the release was postponed indefinitely. In an interview on MTV, [[Peter Moore]] promised a release by the end of June, [[2008]]<ref>http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/</ref> but fears are that the release may be pushed back yet again. Those fears were realised as June passed but the game was officially announced for release on August 19, 2008 and also showed well in a demo release on Xbox Live announced during E3.
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