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==History== The five brothers of the Guillemot family founded Ubisoft as a computer game publisher in 1986 in [[France]]. [[Yves Guillemot]] soon makes deals with [[Electronic Arts]], [[Sierra On-Line]], and [[Microprose]] to distribute their games in France. By the end of the decade, Ubisoft began expanding to other markets, including the United States, the United Kingdom, and Germany. In the early 1990s, Ubisoft initiated its in-house game development program which led to the 1994 opening of a studio in Montreuil, France, which later became their headquarters. That same year, [[Michel Ancel]] created the [[Rayman (character)|Rayman]] character, a character which still stars in new video games as of 2004. Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in Shanghai and Montreal. In 2000, Ubisoft acquired US-based [[Red Storm Entertainment]], the game development studio founded by techno-spy novelist [[Tom Clancy]], already famous in its own right for games based on Clancy's books. In 2001, the company purchased [[Blue Byte Software]], known for the [[The Settlers (series)|''The Settlers'' series]]. By 2003, Ubisoft reported operations in 22 countries, nine of those containing production or design offices. Ubisoft had a number of successful and award-winning games that year, including ''[[Tom Clancy's Splinter Cell]]'', ''[[Prince of Persia: The Sands of Time]]'', ''[[XIII]]'', ''[[Rayman 3]]'', and ''[[Tom Clancy's Rainbow Six 3: Raven Shield]]'' and ''[[Beyond Good & Evil]]''. Ubisoft's revenue for 2002-2003 was 453 million euros; for fiscal year 2003-2004, this grew to 508 million euros. As of 2004, Ubisoft employs more than 2,350 people, of which over 1700 are classed as working in production. Yves Guillemot, a founding brother, is the chairman and CEO. In the late 1990s and early 2000s, Ubisoft committed itself to online games by getting behind ''[[Uru: Ages Beyond Myst]]'', ''[[The Matrix Online]]'', and the European and Chinese operation of ''[[EverQuest]]''. The publisher established [[ubi.com]] as its online division. But in February 2004, Ubisoft cancelled the online portion of ''Uru'' and backed out of the publishing deal on ''The Matrix Online''. Regardless, only a week later the company announced its acquisition of [[Wolfpack Studios]], developers of fantasy [[MMORPG]] ''[[Shadowbane]]'', and in July 2004, its ''[[Tom Clancy's Splinter Cell: Pandora Tomorrow]]'' was released for the [[Xbox]] and [[PlayStation 2]] with what some considered a revolutionary online multiplayer feature. On December 20, 2004 [[Electronic Arts]] (EA) purchased a 19.9% stake in the firm. At the time, Ubisoft released a statement saying they considered the purchase "hostile" until they had further information on EA's intent.
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