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Ultima V: Warriors of Destiny
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Ultima V: Warriors of Destiny
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==Development== ''Warriors of Destiny'' was the last ''Ultima'' developed on the [[Apple II]]; the limits of that system (excluding the 16-bit [[Apple IIGS]]) were increasingly becoming a hindrance to further technological advance, and thus all later games were developed on [[IBM PC compatible|PC]] systems. This was also the last time in which ''Ultima'' creator [[Richard Garriott]] did a major share of the actual [[game programming|coding]]; in the later parts he acted as a [[game designer]] only. Like the previous two games in the series, ''Ultima V'' was also ported to the [[Nintendo Entertainment System|NES]] by Origin and published through [[Fujisankei Communications International|FCI]]/[[Pony Canyon]]; it was released as ''Ultima: Warriors of Destiny'' in [[1991 in video gaming|1991]]. Each of the NES games had significant differences from the originals; this NES version was, however, a less faithful rendition of the source material than its predecessors had been. Introductory parts were cropped; graphics and gameplay were relatively limited (a clear example is that the swamp terrain was represented by magical poison fields); and there were few music tracks. The [[Commodore International|Commodore]] version of ''Ultima V'' lacks a musical score when played on a [[Commodore 64]], due to lack of available RAM. The game's music will only play when it is run on a [[Commodore 128|C128]] in the C128's native mode. Additionally, the included fast loader of the Commodore version will only work on (American) [[NTSC]] C64s because of its intricate timing, so users of the slightly slower (European) [[Phase Alternating Line|PAL]] C64s were forced to select a third-party floppy disk drive type at the initial menu and had to live with very slow loading. On the C128, the native fast-loading code of that system is used, so that this problem disappears. Amiga and Atari ST versions appeared in 1989. Their graphics were directly ported from PC thus not utilizing the capabilities of the machines. Also the soundtrack was reduced to few pieces when compared to Commodore 128 version. All editions contained: the game media; a cloth map; a metal coin (approximately 1.5 inches in diameter depicting a three circles inside a six-pointed star); The Book of Lore; Lord British's Odyssey; A quick reference card; a player reference card (version specific); a registration post card. The game box differs between editions only by screenshots on the back. The Atari ST version depicts (left to right): a giant mouse in a dungeon; Castle British area including the player, a ship and a headless; and, battle screen with player casting 'In Flam Hur' on various skeletons. The IBM version depicts (left to right): a fountain in a dungeon; Castle British area including the player, a ship and a horse; and, the interior of an inn.
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