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Unreal Championship 2: The Liandri Conflict
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Unreal Championship 2: The Liandri Conflict
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==Reception== Critics of the game have pointed out that it suffers from many imbalances found in other first-person shooters, such as the ability of players to commit suicide (and simultaneously kill their opponent) by launching a rocket at point-blank range. Furthermore, the game suffers from many other perceived problems in gameplay that relate to its unique features, such as: * The inability for a player to protect themselves from rockets fired at the environment around them, since only shots fired directly at the player can be deflected. * Players are able to abuse the game's powerful melee system to aggravate others. * Certain characters in the game have much greater melee ability than others, seemingly unbalancing them significantly at first glance. Although this is countered by the game's character system. Strong, hard hitting melee characters are also slower and less nimble than the (physically) weakest characters, who happen to be the most agile, and quick characters in the game. Those characters with balanced stats fall in the middle on strength, agility, and health. * Locked-on shots are inordinately difficult to avoid, making weapons with the ability to lock to their target very difficult to overcome. - An issue also very prevalent in the third PC game of the series, Unreal Tournament 2004 * Unlike the Unreal Tournament series, you have to pick one explosive weapon and one energy weapon that you use throughout that whole level.
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