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{{GameInfobox |image = Virtuacop.jpg |developer = Sega-AM2 |publisher = Sega |designer = Yu Suzuki, Thomas Silloway |engine = |jp_rel = {{Release|1994|December||JP|Arcade}} |eu_rel = {{Release|1994|October||EU|Arcade}} |na_rel = {{Release|1994|November||NA|Arcade}} |genre = Rail shooter |features = Single-player, Multiplayer |platforms = Arcade, Saturn, Microsoft Windows, PlayStation 2 |input = [[Light gun]], [[gamepad]], [[computer mouse|mouse]] & [[keyboard]] }} '''''Virtua Cop''''' (known as '''''Virtua Squad''''' for the [[North America]]n PC version) is a [[First-person shooter|shooter]] [[arcade game]] created by [[Sega-AM2]], and headed by [[Yu Suzuki]]. Its original incarnation was an [[arcade game]] in 1994 and it was later ported to the [[Sega Saturn]] in 1995, and the [[IBM PC compatible|PC]] in 1997. It was later bundled with ''[[Virtua Cop 2]]'' in Japan and [[Europe]] on the [[PlayStation 2]] as ''[[Virtua Cop: Elite Edition]]'' (''Virtua Cop Rebirth'' in Japan) on August 25, 2002 and November 29, 2002 respectively. It included gallery extras and implementation of [[Namco]]'s [[G-Con 2]] lightgun support. In 2004, a port was developed for the [[handheld game console|handheld]] [[Nokia N-Gage]], but this was cancelled by the quality control team before its release. Very few beta units were manufactured. ''Virtua Cop'' was followed by two [[sequel]]s, ''[[Virtua Cop 2]]'' and ''[[Virtua Cop 3]]''. ==Gameplay== Players assume the role of police officers and use a [[light gun]] to shoot criminals and advance through the game, with penalties for shooting civilians. ''Virtua Cop'' was notable for its use of polygonal graphics, which were subsequently used in both ''[[House of the Dead]]'' and ''[[Time Crisis]]'', instead of the two dimensional [[sprite]]s that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. Its name derived from this [[computer graphics|graphical]] style, which was previously used in ''[[Virtua Fighter (arcade game)|Virtua Fighter]]'', ''[[Virtua Striker]]'' and ''[[Virtua Racing]]''. ==Story== A detective in the player's department uncovered an illegal gun-running operation and was able to trace it back to a powerful crime syndicate. He compiled a large amount of evidence and was ready to take them down, but he was discovered and assassinated. Some of the evidence managed to make its way back to headquarters and a special task force was put on the case. During the three levels of game, the cops have to face notorious crime syndicate, EVL Inc., and its four leaders: King, Kong, Boss, and Joe Fang. ==Legacy== ''Virtua Cop'' was a major influence on both [[light gun shooter]]s as well as [[first-person shooter]]s. When it was released in 1994, the game broke new ground by introducing the use of [[3D computer graphics|3D]] [[Polygon (computer graphics)|polygons]] to the shooter genre.<ref name="ngage">[http://uk.ngage.ign.com/articles/528/528915p1.html Virtua Cop], ''IGN,'' July 7, 2004, Accessed Feb 27, 2009</ref> Some of the popular [[rail shooter]]s heavily influenced by ''Virtua Cop'' include the ''[[Time Crisis (series)|Time Crisis]]'' series, ''[[The House of the Dead (series)|The House of the Dead]]'' series, various ''[[Resident Evil]]'' spin-offs, and ''[[Dead Space: Extraction]]''. ''Virtua Cop'' was also the primary influence on the seminal first-person shooter ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]'', which was originally envisioned as an [[Rail shooter|on-rails]] [[light gun shooter]] akin to ''Virtua Cop'' before it ended up as an off-rails first-person shooter. According to creator [[Martin Hollis (video game designer)|Martin Hollis]]: "We ended up with innovative gameplay, in part because we had ''Virtua Cop'' features in a FPS: A gun that only holds 7 bullets and a reload button, lots of position dependant hit animations, innocents you shouldn’t kill, and an [[Free look|aiming mode]]. When you press R in ''GoldenEye'', the game basically switches to a ''Virtua Cop'' mode. Perhaps more importantly following the lead from ''Virtua Cop'', the game was filled with action. There was lots to do, with very few pauses."<ref name="hollis-speech">{{cite web |url=http://www.zoonami.com/briefing/2004-09-02.php |title=The Making of GoldenEye 007 |publisher=Zoonami |author=Martin Hollis |date=2004-09-02 |archiveurl=http://web.archive.org/web/20110718160021/http://www.zoonami.com/briefing/2004-09-02.php |archivedate=2011-07-18 |accessdate=2011-12-22}}</ref> [http://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/] ==In Other Games== *A minigame in [[Sega Superstars Tennis]] is based on Virtua Cop, using the [[Wii Remote]] to shoot the crooks. ==Trivia== * The default gun, the Guardian, can be used in ''[[Ghost Squad]]''; however, it can only be obtained by playing the IC Card or ''Evolution'' versions. ==References== {{reflist}} ==External links== *{{KLOV game|id=10326}} *{{moby game|id=/virtua-cop}}
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