Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Vulgus
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Vulgus
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== The player controls a spaceship with a single objective: destroy incoming enemies. The vessel has two different weapons: a primary weapon with infinite ammo and a limited supply of bombs. By picking up the "Pow" icons, which sporadically appear throughout the levels, he/she can replenish supplies. In contrast to most other titles of this genre, the game does not have distinctive levels. Instead, the background alternates between the surface of a planet and a space field. The game repeats with increased difficulty until the player has lost all his/her lives. Thus, the game can be considered (in terms of gameplay) somewhere between a [[Fixed shooter video games|fixed shooter]] and a [[Scrolling shooter video games|scrolling shooter]]. Because the player's ship is destroyed if hit only once and there is no continuation feature, it is generally a better strategy to avoid enemies than to try destroying them.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab