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Warcraft: Orcs & Humans
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Warcraft: Orcs & Humans
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===Counterparts=== Each faction’s units and buildings have a counterpart within the other faction. With the exception of some spells, each unit is basically the same as its counterpart, with only slight variations. For example, Orc Spearmen do slightly more damage than Human Archers but have a slightly reduced range. The only units which are exclusive and have no counterpart in the game are the summoned units. While the Humans' Scorpions and the Orcs' Spiders are identical in hit points, attack power, and speed, the Orcs can use a spell to summon Skeletons from corpses, while the Humans' counterpart is a spell that heals units. In addition, the Daemons (Summoned by orcish Warlocks) and the Water Elementals (Summoned by human Conjurers), both of which are the most powerful units for each faction, are notably different: the Daemons are slow melee attackers with more HP and damage output, while the Water Elementals are ranged units. While subtle, the differences with these units provided something that would be kept in the series and give each race its flavor: the orcs could wreak havoc using invulnerable Daemons enchanted with Unholy Armor, while humans could simply pass by heavy defenses using Water Elementals enchanted with Invisibility.
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