Codex Gamicus
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This article is about the arcade game. For the type of ship, see Windjammer.

Windjammers (also known as Flying Power Disc in Japan) is an arcade game released by Data East on the Neo Geo arcade system in 1994 and later on the Wii Virtual Console in Japan on June 22, 2010. The game is based on an actual real world sport, called 10-S, using a flying disc. The game mechanics are essentially the same as Pong or Air Hockey; with either three or five points scored depending on where the disc hits the wall behind the opponent, or two points scored if the disc hits the ground before reaching the wall. Each sets lasts thirty seconds or ends when one player reaches 12 points. The winner of the match is the first player to win two sets. A tie gives each player credit for one win. If players are tied two matches in a row, players go to a sudden death round where the first player to score wins the match.

Characters[ | ]

There are six characters a player may choose from, each with their own speed/power settings, nationality and special throw.

  • H. Mita (Japan) - Speed: Very High Power: Very Low Special Throw: Fire Snake
  • S. Miller (UK) - Speed: High Power: Low Special Throw: Sideburner
  • J. Costa (Spain) - Speed: Medium Power: Medium Special Throw: Rocket Diagonal
  • L. Biaggi (Italy) - Speed: Medium Power: Medium Special Throw: Thunder Loop
  • G. Scott (USA) - Speed: Low Power: High Special Throw: Missile Throw
  • K. Wessel (Germany) - Speed: Very Low Power: Very High Special Throw: Blitzkrieg

Courts[ | ]

There are also six courts on which matches can be held.

  • Beach - The smallest court available, 5 point zone in the center and 3 point zones on the edges.
  • Lawn - Second largest court available, 5 point zone in the center and 3 point zones on the edges.
  • Tiled - The second smallest court available, 3 point zone in the center and 5 point zones on the edges.
  • Concrete - Same size as the lawn court, except with two barriers near the walls. Discs that hit a barrier will bounce off at an odd angle, making defense more difficult. 5 point zone in the center and 3 point zones on the edges.
  • Clay - Same size as the lawn court, except with two barriers in the middle. Discs that hit a barrier will bounce off at an odd angle, making defense more difficult. 5 point zone in the center and 3 point zones on the edges.
  • Stadium - The largest court available, 5 point zone in the center and 3 point zones on the edges. The central 5 point zone will grow larger every time a player scores more than once in a row, giving the player who is behind a greater opportunity to catch up.

External links[ | ]


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