Codex Gamicus
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This game has a mini-wiki, which means it is either a smaller or an unpopular video game, which most likely has no full wiki (yet), but it does at least have some of the game's in-universe content documented on this wiki. You can check out the game's page's codex for a list of pages about the game and its contents.
For other World War III topics, see World War III (disambiguation).
World War III: Black Gold
World War III - Black Gold Coverart.png
Developer(s) Reality Pump
Publisher(s) JoWood Productions
Designer Designer Missing
Engine Engine Missing
status Status Missing
Release date October 16, 2001 (NA)
October 26, 2001 (PAL)
Genre Real-time strategy
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: Teen
Platform(s) Windows
Arcade system Arcade System Missing
Media CD-ROM
Input Keyboard and mouse
Requirements *Windows 95 or higher
  • Pentium II or higher
  • 64 RAM
  • Mouse
  • 3D Graphic Accelerator
  • 4x CD ROM Drive
  • Direct X 8.0
  • 800 MB hard drive
Credits | Soundtrack | Codes | Walkthrough

World War III: Black Gold is a real-time strategy video game by Reality Pump and JoWood Productions, published in 2001.

Gameplay[ | ]

The player can play as Iraq, Russia, or the United States. The player starts out with a basic unit and buy shafts to pump oil which automatically turns into money which can be used to fund their war. The player then build a landing zone and airport to get more advanced units and a supply depot to give the units ammunition. There are many features like air strikes, bomber strikes, underground tunnels, and many missions.

Critical reception[ | ]

Gamespot awarded Black Gold 8.4 out of 10, praising the AI (particularly in "skirmish" games), combination of grid-based and 3D level design and flexible camera controls. However, the game's manual was criticized for not including enough information about the different units and game interface.[1] IGN rated Black Gold at 6.2 ("passable"). Mike Murphy commented on the "illogical" use of military units, with the game's armaments and strategies not matching their real-world counterparts for the sake of gameplay balance. He also criticized the AI's pathfinding, but found the game's graphics and sound to be "nice".[2]

See also[ | ]

  • World War III

References[ | ]

  1. Chick, Tom (Nov 8, 2001). World War III: Black Gold Review. Gamespot. Retrieved on 2010-08-07 “It's an all-around great real-time strategy game that also happens to stand out from other games in the genre.”
  2. Murphy, Mike (November 20, 2001). World War III: Black Gold. IGN. Retrieved on 2010-08-07 “JoWood set out to create a real-time strategy based on World War 3 and only succeeded in proving just how frightening World War 3 would be. In order to supply a fair gaming environment, the studio forwent realism and adopted a strange fantasy world that is in many ways less exciting than the real world.”

External links[ | ]

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