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Worms Blast
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Worms Blast
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==Weapons== Since animal weapons from Worms are now characters in Worms Blast, there are lots of new weapons in the arsenal. Most of the weapons can be found in crates and they can hurt both owner and opponent . Everything from the crates and everything (except blocks) that can hurt players is listed here. Note: '''Coloured'''-weapon that changes colors of blocks. ===Aim-and-fire weapons=== This kind of weapon requires aiming (with up and down arrows). When the target is located press the fire button and keep it pressed down until the required power is reached. '''Bazooka''': The standard weapon in arsenal, this weapon is always available. The Bazooka is a coloured weapon, and fires in an arc. '''Shotgun''': The shotgun is a 2 shot coloured weapon. When one bullet is fired the player can't change the weapon until another bullet is fired. The Shotgun fires in a straight line and only strikes one block. '''Grenade''': Grenades must be thrown, and then manually triggered to explode. Once the weapon explodes, it will recolour any block within the blast radius to match the colour of the grenade, or will create dead blocks when used on your opponent. '''Dynamite''': The dynamite has a 5-second fuse that starts as soon as the weapon is selected. Dynamite must be thrown, and will then stick to any block it comes into contact with it. Dynamite destroys any crates, stars, or blocks in its blast radius, regardless of the colour. '''Laser Beam''': The Laser Beam will cut through anything it's pointed at except bouncy blocks and wooden doors (in multiplayer mode, a straight border that divides the players). It has 2 shots. ===Fire-only weapons=== These weapons don't need any aiming. It's enough to press fire and the weapon will be launched. '''Weather''': Using this weapon brings about a random changes in weather for approximately 30 seconds. The weather could be purely detrimental to your opponent character, such as the Fog and Rain effects, or could have negative impact on both of you (Darkness, Strong Winds, and a Meteor Shower (similar to the Armageddon weapon from ''Worms Armageddon'')). '''Sea monster''': A sea monster that swims deep under the player. On the PC, Mac and home console versions of the game, it can easily be seen by end of its tentacles circling under water. The tentacles rise out of the water and attempt to grab your opponent, who must tap the Fire button repeatedly to escape. On the Game Boy Advance version, when the Tap Button symbol appears on the screen, the game freezes until your opponent has freed themselves. If the player fails to free themselves, the sea monster drags them underwater, killing them. '''Fish Bait''': Drops a piece of meat into your water, attracting more fish and providing cover fire against Torpedoes. Although the Fish were not included on the Game Boy Advance version of the game, this weapon was not removed and thus becomes useless. '''Piranha''': Converts all the fish in opponent's territory into piranhas who will attack your opponent, reducing their health. '''Pellet''': Makes your opponent's water more choppy for a short time, creating larger waves which will affect the trajectory of their shot. '''Stopclock''': Stops the time on opponent's side. The player can't move and all weapons that were on its side in the moment when weapon was fired are stopped. Weapons fired just before the Stop Clock is used will continue on their path. If a stopped character is damaged, they will recover movement. '''Mine''': An underwater mine comes to the surface and explodes after a time delay if anyone touches it. It cannot be destroyed. '''Torpedo''': A Torpedo is launched underwater, automatically homing in on your opponent. They are warned by an "Incoming" text on the screen. If your opponent has a sufficient number of fish, however, the torpedo may destroy those instead. '''Speedfan''': Increases your ship's speed for a few seconds. '''Shield''': Provides a temporary protection against anything that would normally harm you, such as falling blocks or opponents' weapons. You will also be immune to the Sea Monster. '''Health''': An orange [[buoy]] with [[Red Cross]] flag on it appears to the far edge of your play area. When you touch it your health is restored to full. '''Water balance''': The water level of both players will equalize; the tank with more water will drain into the other tank until the levels are equal. If the tank levels are equal, it has no effect. '''Double radius (x2)''': For a short time, all bazooka shots that strike blocks of non-matching color will convert an additional layer to the color of the bazooka, or to dead blocks when used on your opponent.
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